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alex-woodcock/CS1822-G2-Project
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CONTROLS 'A' to move left 'D' to move right 'space' to jump 'F' to shoot NEED TO DO LIST: BASIC MECHANICS platforms jumping - jumping needs to be adjusted slightly for gameplay and include platform collision enemies - zombie will go back and forth on the platfrom and not fall off platform, flying enemies go back and forth in the air NEXT TO DO LIST life system stage mechanic (spawn new enemies and platfroms when in the next stage) Reload mechanic for gun ammo pickup Start menu and next level EXTRA STUFF (for once the basic stuff is done) Sounds Boss enemies Errolson enemies stage mechanic start menu and next level Angelos platforms Alex Wu ALEX Woodcock Shooting - ---Enemies need to die when they are killed (animation/just make them flash and disappear?) x DONE REMOVE FROM LIST OF SPRITES? OR INVALIDATE FOR COLLISION ETC ---Bullets need to go where pointed (might need to properly organise the code for this one) x DONE ---Bullet disappears when its shot someone (might be tricky since its the enemy that responds to the bullet, not the other way around... Plus, the bullets are held in a list. Can they even be deleted like that without risking deleting a random bullet? Tricky stuff) x DONE Player must take only 1 attack (Invulnerability timers? seems like the way to go, or maybe not-attacking timers for the enemies if the team doesnt go for that)
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