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Fix JumpChargingAnimator choppy at end
alRex-U
approved these changes
Feb 12, 2026
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This PR adds a proper end transition to the Slide animation, implementing the intent of #442
using the Animator system as a more robust solution.
For the Slide action:
The player's swimAmount is cleared when the action stops to eliminate interference from the vanilla swimming animation.
SlidingAnimator now applies a short inverse animation (5 ticks) after the action ends, creating a smoother visual transition instead of an abrupt stop.
Additionally, this PR fixes an issue in JumpChargingAnimator that caused the charging animation to become visually choppy near the end.
The root cause was improper handling of partial ticks after charging stopped:
The integer charging tick was decrementing as expected,
but the partial tick continued increasing,
resulting in inconsistent accumulated values and visible jitter.
This PR resolves the issue by reversing the partial tick progression when not charging, ensuring smooth interpolation during the release phase.