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Releases: aegistudio/MagickElement

Magick Element v0.11 Beta

06 Mar 11:00

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Effect

  • Effect.MagickSeal: displaying an epic magick emblem to player.
  • Effect.MagickSeal.Filter.GreyScale: allowing picking black or white pixels from a picture as magick seal map.
  • Effect.MagickSeal.Transform.XyRotate: the seal can rotate by the time.
  • Effect.MagickSeal.Transform.Zoom: the seal can grow bigger/smaller by the time.
  • Effect.MagickSeal.Transform.Pitch: the seal will bend according to the current pitch of player.
  • Effect.MagickSeal.Transform.Yaw: the seal will rotate according to the current yaw of player.
  • Effect.MagickSeal.Animation: allowing animation control of the magick seal.
  • Effect.MagickSeal.Generator.Sparse: store selected pixels in sparse matrix.

Fix

  • Fix.Compatible.1.9: making this plugin work in mc1.9.

Magick Element v0.07 Beta

27 Feb 17:53

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Spell

  • Spell.ChantHandle: Players chants for some time to use magick.
  • Spell.ChantHandle.Customize: Setting displaying tips for chant, the seal break lag, the seal break movement threshold are allowed.
  • Spell.ChantHandle.Particle: Show particles while player chanting.
  • Spell.ChantHandle.SoundEffect: Play sounds when chanting.
  • Spell.Buff.Scoreboard: Allowing displaying buffs of the player on scoreboard.
  • Spell.Buff.Scoreboard.Customize: Allowing setting refreash ticks and title of the buff scoreboard.

Effect

  • Spell.VampireHand: Players adsorb the health of his attacking enemy.
  • Spell.Composite: Players are allowed to composite multiple effects together.
  • Spell.Composite.Union: Players can get multiple effects happen concurrently, and setting their own probability will cause one entry happen under specified probability.
  • Spell.Composite.Intersect: Players can get one of a effects' set happen, according to given probability.

Fix

  • Fix.FalseReference: Removing false references in the release that cause non-spigot server to work abnormally.

Magick Element v0.01 Beta

17 Feb 20:21

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Book

  • Book.Use: Players are allowed to use magick book to execute magick spells.
  • Book.Encrypt: Allow either a paging or lored magick book.
  • Book.Clone: Preventing players from cloning magick book.

Cauldron

  • Cauldron.Use: Players can use cauldrons to forge magick items.
  • Cauldron.Customize: Setting title, capacity of a cauldron, and display text while forging are allowed.
  • Cauldron.Persistent: Cauldron inventories will be kept event if server shuts.
  • Cauldron.Break: Breaking cauldron will make items inside dropped.
  • Cauldron.Forge: Make a fire under the cauldron, and it will forge magick elements inside.
  • Cauldron.Particle: Spawn particles when forging and finishing.

Element

  • Element.Define: Users are allowed to define the element of an item.
  • Element.Transform: Users are allowed to define what the item will turn into when forged.
  • Element.Preset: There'll be preset element define and transform acting as demos for configurating.
  • Element.Show: Users can find items that have a specific element.
  • Element.Inspect: Users can find how many elements and what it will turn into of an item.

Spell

  • Spell.MpHandle: Players consume mana powers to use magick.
  • Spell.MpHandle.Customize: Setting mana base, growth rate and regenerate rate are allowed.
  • Spell.MpHandle.Particle: Spawn particles when using a spell.
  • Spell.Define: Defining spell class and class config, description, the element cost, mana cost are allowed.
  • Spell.List: Listing available spells on this server is allowed.
  • Spell.Inspect: Inspecting the concrete information of a specific spell is allowed.
  • Spell.Buff: Buffs can be defined and handled by the buff manager in the plugin concentratedly.

Effect

  • Effect.Preset: There'll be preset spell effects acting as demos for configurating.
  • Effect.Customize: Any effects under here should be able to be customized.
  • Effect.FeatherFall: Slow down the dropping rate of player and negate falling damage.
  • Effect.FeatherFall.Particle: Spawn particles when feather fall buff is active.
  • Effect.PotionResistence: Allow a player to be immume to some debuffs.
  • Effect.EntityRain: Allow entities to dropped from the sky.