Hi. I'm Zephyr.
I'm a 3D artist who excels at hard-surface modelling with competency in both low-poly and high-poly Sub-D workflows, with a specialisation in designing and texturing low-poly models for sci-fi projects. I have integration and scripting experience related to animation/behaviour for 3D models inside CPP-related frameworks, and further have working knowledge using Lua code for both game logic and front-end development, with some exposure to the RmlUi HTML/CSS UI library and migration efforts surrounding it. I am very familiar with scripting for the Recoil Engine (formerly known as Spring).
In 2024, I began learning 3D modelling, and eventually became a lead 3D designer for the open-source RTS, Beyond All Reason.
In 2025, I was assigned as the Project and Managing Director for BAR's Art Department.
In 2026, I began working as a 3D designer with Splitscreen Games on their award-winning sci-fi MMORPG, Pirate Galaxy, where I continue to develop my skills.
For my professional career, I work as a senior business analyst and data engineer for a major retailer.


