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ZephyrSkies7/README.md

Hi. I'm Zephyr.

I'm a 3D artist who excels at hard-surface modelling with competency in both low-poly and high-poly Sub-D workflows, with a specialisation in designing and texturing low-poly models for sci-fi projects. I have integration and scripting experience related to animation/behaviour for 3D models inside CPP-related frameworks, and further have working knowledge using Lua code for both game logic and front-end development, with some exposure to the RmlUi HTML/CSS UI library and migration efforts surrounding it. I am very familiar with scripting for the Recoil Engine (formerly known as Spring).

In 2024, I began learning 3D modelling, and eventually became a lead 3D designer for the open-source RTS, Beyond All Reason.

In 2025, I was assigned as the Project and Managing Director for BAR's Art Department.

In 2026, I began working as a 3D designer with Splitscreen Games on their award-winning sci-fi MMORPG, Pirate Galaxy, where I continue to develop my skills.

For my professional career, I work as a senior business analyst and data engineer for a major retailer.

Popular repositories Loading

  1. Beyond-All-Reason Beyond-All-Reason Public

    Forked from beyond-all-reason/Beyond-All-Reason

    www.beyondallreason.info

    Lua

  2. ZephyrSkies7 ZephyrSkies7 Public

    profile repo