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4 changes: 3 additions & 1 deletion X2WOTCCommunityHighlander/Src/XComGame/Classes/XGUnit.uc
Original file line number Diff line number Diff line change
Expand Up @@ -1056,7 +1056,9 @@ simulated function bool IsAlien_CheckByCharType()
UnitState = XComGameState_Unit(History.GetGameStateForObjectID(ObjectID));
if (UnitState != none)
{
return UnitState.IsAlien();
/// HL-Docs: ref:Bugfixes; issue:1508
/// XGUnit.UnitSpeak can now allow alien pawns that are used for XCOM soldiers to use voicepacks and speak.
return UnitState.IsAlien() && !UnitState.IsSoldier();
}

return false;
Expand Down