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rewording, removed obsolete pages
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WistfulHopes committed Dec 20, 2023
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2 changes: 1 addition & 1 deletion src/SUMMARY.md
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- [Installing Unreal Engine](getting-started/getting-unreal.md)
- [Starting the editor](getting-started/using-unreal.md)
- [Custom UE4 project](getting-started/custom-project.md)](getting-started/installing.md)
- [Custom UE4 project](getting-started/custom-project.md)
- [Required tools]()
- [Loose file loading]()

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4 changes: 1 addition & 3 deletions src/getting-started/getting-unreal.md
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Expand Up @@ -4,9 +4,7 @@ Arc System Works has customized various aspects of UE4 to suit their needs.

This means that although we can install the plain vanilla UE4 and use that to make mods, we'd be missing on key features needed to make them work properly. Thankfully, Ryn has reverse-engineered several of these changes and implemented some of the key features we require into custom UE4 builds.



Download links below. Just pick the one matching the game you wish to mod. Note that the exact version is important; you cannot do things like use UE4.27 to mod DBFZ.
You can find the download links below. Just pick the one matching the game you wish to mod. Note that the exact version is important; you cannot do things like use Unreal Engine 4.27 to mod Dragon Ball FighterZ.

| Game | Engine |
| ----------------------------- | -------------------------------------------------------------------------------------------------------- |
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4 changes: 1 addition & 3 deletions src/getting-started/using-unreal.md
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Expand Up @@ -6,8 +6,6 @@ Once that is complete, you can fire up the engine with `.\Engine\Binaries\Win64\

**You do not need the Epic Launcher for this.**

<br />

The first boot of the UE4 editor usually takes a while to get going. If you want to check whether it's actually starting or not, open Task Manager (ctrl+shift+esc) and check for high CPU usage. This usually means it's busy compiling shaders.
The first boot of the Unreal Editor usually takes a while to get going. If you want to check whether it's actually starting or not, open Task Manager (press Ctrl + Shift + Esc) and check for high CPU usage. This usually means it's busy compiling shaders.

Once Unreal finishes initializing, you will be met with the Project Browser menu. While you could create your own project from scratch, we highly recommend starting off with one of the [premade custom projects.](custom-project.md)

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