Releases: WeAthFoLD/MetaSprite
Releases · WeAthFoLD/MetaSprite
v0.3
Features
- Add automatic reimport when file change. (Thanks to @tullrich )
- Add support for scriptable asset importer, will be activated after v2019.4. (Meanwhile right-click import workflow will be disabled)
- This will be the last version that current import workflow (right click->ASE->Import) will be used. We will fully embrace scriptable importer in later versions. This means future MetaSprite versions will not support unity versions under 2019.4.
Improvements
- Some UI usability improvement and better error hint.
Bugfixes
- Fixes a crash when trying to read out-of-boundary pixels (#9 )
v0.2
New Features
- Add pivot meta layer (
@pivot) - Multi-layer image generation support! (via
@subTargetand@sublayers) - Add densedPacking setting, allowing full-rect frames to be generated, without space optimizing
Fixes
- Fixed pixel alpha calculated incorrectly
- Fix incorrect frame order in some cases
- Fix
MetaLayerEventdoesn't assign float parameter to clip when an integer is given - Fix error in .NET framework 4.5
- Fix that when parent is disabled, child layers are not
Enhancements
- Atlas generator will generate more friendly sprite asset name
- File config assets will be stored under the same folder of the plugin. (#1)
- Add option to not change
BoxCollider2Denable state for@boxCollidermeta layer - Add border for atlas generation
@boxCollider: Will not generate layers for a clip with no active frames