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@gus33000 gus33000 released this 20 Oct 22:33
· 823 commits to main since this release

Surface Duo Drivers BSP - Version 2210.67

Released: 10/21/2022 00:00 AM UTC+2

Quality: Preview

Surface Duo Dual Screen Windows

General information

You can view compatibility for this release, along with important information and what works, and what doesn't at this link: https://github.com/WOA-Project/SurfaceDuo-Guides/blob/main/Status.md

Release notes


Important information

  • ⚠️⚠️ IMPORTANT: This version of the drivers needs to be paired with UEFI version greater or equal to 2210.67. ⚠️⚠️
  • ⚠️⚠️ IMPORTANT: If you get a BSOD/Bugcheck "SOC_SUBSYSTEM_FAILURE" when upgrading, you will have to reinstall Windows ⚠️⚠️

Changelog

  • Introduces More Device specific drivers for Surface Duo 2. None of it is ready yet.

  • Enables Audio DSP Subsystem for Surface Duo 1 users. Key features available today with this update:

  • USB Analog Audio Dongles

  • Bluetooth Audio

  • Mic array (headset)

  • Mic array (external)

  • Mic array (earpiece)

  • Spatial Audio support depending on the device orientation

  • Resolves an issue with broken Audio Codec chip support

  • Workarounds an issue with Speaker Amplifier IC not coming online for now (this means main device speakers still do not work unfortunately)

  • Resolves an additional issue that could have led to the device crashing during sleep.

  • Call provisioning is work in progress, if calls do not work for you at the moment, you may need to provision the call functionality manually. (Same as on Lumia 950s: https://woa-project.github.io/LumiaWOA/guides/ican0/, value is not different between 950s and Duo either, so if you already have such value, you're good to go, this is temporary!)

Improvements to CPU core clock frequency will come in an upcoming release

Sensor Calibration Provisioning (Mandatory)

In order to get most sensors currently working, some manual steps are required.
Please follow the steps described at https://github.com/WOA-Project/SurfaceDuo-Guides/blob/main/InstallWindows.md#temporary-copy-over-calibration-filesconfiguration-files-for-the-sensors

It may also be possible to provision it using data from the SFPD partition exposed in windows. This manual step will not be required in future releases.

Known issues

  • Automatic Orientation only works for the left panel, using the right panel orientation sensor
  • USB Dongles that are not externally powered may not currently work
  • USB C Billboard devices will not currently work
  • External Display Stream support will not currently work
  • Additional information provided by the posture sensor is currently not available for public consumption, this includes peek events.
  • Digitizers will not react to the device being folded over
  • Displays will not react to the device being folded over most of the time
  • Physical device data is incorrect
  • Graphical Rendering Issues

Accessing Foldable Sensors from your applications

In order to currently access the sensor data given by the foldable sensors, you need to use the following apis:

  • Windows.Devices.Sensors.HingeAngleSensor*
  • Windows.Internal.Devices.Sensors.FlipSensor* (2)
  • Windows.Internal.System.TwoPanelHingeFolioPostureDevice* (2)

(2): These apis require the use of an externally sourced winmd available from https://github.com/ADeltaX/InternalWinMD/blob/master/%23winmd/Windows.Internal.Devices.Sensors.winmd

In the future, further apis will be functional (specifically under the Windows.System.Preview namespace). Consider this an early "thing".

The following API may be used to determine if your app is used on a dual screen device: https://docs.microsoft.com/en-us/uwp/api/windows.ui.windowmanagement.windowingenvironment.getdisplayregions?view=winrt-22621

The following API may be used to determine on which display region your app is currently being shown: https://docs.microsoft.com/en-us/uwp/api/windows.ui.windowmanagement.appwindow.getdisplayregions?view=winrt-22621

The following API may be used to move your application to the other display: https://docs.microsoft.com/en-us/uwp/api/windows.ui.windowmanagement.appwindow.requestmoverelativetodisplayregion?view=winrt-22621

THe following API may be used to move your application to a specific display: https://docs.microsoft.com/en-us/uwp/api/windows.ui.windowmanagement.appwindow.requestmovetodisplayregion?view=winrt-22621

The following API may be used for spanning purposes: https://docs.microsoft.com/en-us/uwp/api/windows.ui.windowmanagement.appwindow.requestsize?view=winrt-22621

The Windowing Environment for Windows Desktop editions (outside of tablet mode) is Overlapped. Tiled is used for Tablet Mode and Windows Core OS's ModernPC.

Code Samples

#include <iostream>
#include <windows.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Internal.Devices.Sensors.h>
#include <winrt/Windows.Internal.System.h>
#include <winrt/Windows.System.Preview.h>
#include <winrt/Windows.UI.WindowManagement.h>
#include <winrt/Windows.Foundation.Collections.h>

using namespace std;
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Internal::Devices::Sensors;
using namespace Windows::Internal::System;
using namespace Windows::System::Preview;
using namespace Windows::UI::WindowManagement;
using namespace Windows::Foundation::Collections;

VOID OnFoldSensorReadingChanged(FoldSensor const&, FoldSensorReadingChangedEventArgs const& args)
{
	try {
		printf("Fold sensor state changed.\n");
		switch (args.Reading().GestureState())
		{
		case GestureState::Started:
			std::cout << "Fold started\n" << std::endl;
			break;
		case GestureState::Completed:
			std::cout << "Fold stopped\n" << std::endl;
			break;
		case GestureState::Cancelled:
			std::cout << "Fold cancelled\n" << std::endl;
			break;
		case GestureState::Unknown:
			std::cout << "Fold unknown\n" << std::endl;
			break;
		}

		for (auto panel : args.Reading().ContributingPanel())
		{
			printf("Panel: %s\n", to_string(panel).c_str());
		}
		
		std::cout << "Initial angle " << args.Reading().InitialAngle() << std::endl;
		std::cout << "Final angle " << args.Reading().FinalAngle() << std::endl;
		
		switch (args.Reading().FoldType())
		{
		case FoldType::Closing:
			std::cout << "Fold Closing\n" << std::endl;
			break;
		case FoldType::Opening:
			std::cout << "Fold Opening\n" << std::endl;
			break;
		case FoldType::NotDetected:
			std::cout << "Fold NotDetected\n" << std::endl;
			break;
		}
	}
	catch (...) {}
}

VOID PrintFolioDetails(TwoPanelFolioHingeDevicePostureReading const& args)
{
	try {
		std::cout << "Panel1 " << args.Panel1Id().c_str() << "\n" << std::endl;
		std::cout << "Panel2 " << args.Panel2Id().c_str() << "\n" << std::endl;

		std::cout << "Panel1 Orientation " << (int)args.Panel1Orientation() << "\n" << std::endl;
		std::cout << "Panel2 Orientation " << (int)args.Panel2Orientation() << "\n" << std::endl;

		switch (args.Hinge1State())
		{
		case Windows::Internal::System::HingeState::Unknown:
			std::cout << "Hinge1State Unknown\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Closed:
			std::cout << "Hinge1State Closed\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Concave:
			std::cout << "Hinge1State Concave\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Flat:
			std::cout << "Hinge1State Flat\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Convex:
			std::cout << "Hinge1State Convex\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Full:
			std::cout << "Hinge1State Full\n" << std::endl;
			break;
		}

		switch (args.Hinge2State())
		{
		case Windows::Internal::System::HingeState::Unknown:
			std::cout << "Hinge2State Unknown\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Closed:
			std::cout << "Hinge2State Closed\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Concave:
			std::cout << "Hinge2State Concave\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Flat:
			std::cout << "Hinge2State Flat\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Convex:
			std::cout << "Hinge2State Convex\n" << std::endl;
			break;
		case Windows::Internal::System::HingeState::Full:
			std::cout << "Hinge2State Full\n" << std::endl;
			break;
		}
	}
	catch (...) {}
}

VOID OnFolioPostureChanged(TwoPanelFolioHingeDevicePosture const&, TwoPanelFolioHingeDevicePostureReadingChangedEventArgs const& args)
{
	try {
		printf("Folio posture sensor state changed.\n");
		PrintFolioDetails(args.Reading());
	}
	catch (...) {}
}

VOID OnSensorReadingChanged(FlipSensor const&, FlipSensorReadingChangedEventArgs const& args)
{
	try {
		printf("Flip sensor state changed.\n");
		switch (args.Reading().GestureState())
		{
		case GestureState::Started:
			std::cout << "Flip started\n" << std::endl;
			break;
		case GestureState::Completed:
			std::cout << "Flip stopped\n" << std::endl;
			break;
		case GestureState::Cancelled:
			std::cout << "Flip cancelled\n" << std::endl;
			break;
		case GestureState::Unknown:
			std::cout << "Flip unknown\n" << std::endl;
			break;
		}
	}
	catch (...) {}
}

int main()
{
    init_apartment();
	printf("Trying to get flip sensor.\n");
	try {
		FlipSensor flip = FlipSensor::GetDefaultAsync().get();
		if (flip == nullptr)
		{
			printf("Flip sensor not found.\n");
		}
		else
		{
			printf("Starting listening session for flip sensor.\n");
			flip.ReadingChanged(OnSensorReadingChanged);
		}
		printf("Press any key to stop\n");
		std::cin.get();
	}
	catch (...) {}

	printf("Trying to get folio posture sensor.\n");
	try {
		TwoPanelFolioHingeDevicePosture folioPosture = TwoPanelFolioHingeDevicePosture::GetDefaultAsync().get();
		if (folioPosture == nullptr)
		{
			printf("Folio Posture sensor not found.\n");
		}
		else
		{
			auto curpst = folioPosture.GetCurrentPostureAsync().get();
			if (curpst != nullptr)
			{
				PrintFolioDetails(curpst);
			}
			printf("Starting listening session for Folio Posture sensor.\n");
			folioPosture.PostureChanged(OnFolioPostureChanged);
		}
		printf("Press any key to stop\n");
		std::cin.get();
	}
	catch (...) {}

	printf("Trying to get fold sensor.\n");
	try {
		FoldSensor fold = FoldSensor::GetDefaultAsync().get();
		if (fold == nullptr)
		{
			printf("Fold sensor not found.\n");
		}
		else
		{
			printf("Starting listening session for fold sensor.\n");
			fold.ReadingChanged(OnFoldSensorReadingChanged);
		}
		printf("Press any key to stop\n");
		std::cin.get();
	}
	catch (...) {}
}

How to offline update an existing Windows Desktop installation

  • Switch the device into mass storage.

  • Take note of the drive letter the Windows partition is using, here we will assume it got mounted as I:

  • Download [SurfaceDuo-Drivers-Full.zip] from https://github.com/WOA-Project/SurfaceDuo-Drivers/releases/latest

  • Extract said zip file to a folder of your choice, we will assume here we extracted it to C:\UpdatedDrivers

  • Download the DriverUpdater utility from https://github.com/WOA-Project/DriverUpdater/releases/latest

  • Open a command prompt as administrator, where the driver utility got downloaded

  • Execute the following command:

    DriverUpdater.exe -d C:\UpdatedDrivers\SurfaceDuo-Drivers-XXXX\definitions\Desktop\ARM64\Internal\epsilon.txt -r C:\UpdatedDrivers\SurfaceDuo-Drivers-XXXX\ -p I:\

  • Reboot the device, the device will now begin PnP setup once again, and hopefully you will be back soon enough to your desktop


How to install Windows Desktop on internal Storage


Bug reporting

This release is a Preview release. Bug exists and may happen. If you notice a bug not present in the following bug list, please report them on our Telegram Group.

-- WOA-Project Team