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24 changes: 12 additions & 12 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -41,17 +41,17 @@ All changes are configurable and can be disabled via the unity mod manager menu.
* Aeon Greater Bane
* Aeon Greater Bane now allows you to cast swift action spells as a move action.
* Aeon Greater Bane damage is now rolled into the main weapon attack instead of a separate instance.
* Aeon Greater Bane now has the garentee'd auto dispel on first hit.
* Aeon Greater Bane now has the guaranteed auto dispel on first hit.
* Aeon Gaze
* Aeon Gaze now functions like Inquisitor Judgments where multiple can be activated for the same resouce usage.
* Aeon Gaze now functions like Inquisitor Judgments where multiple can be activated for the same resource usage.
* Aeon Gaze DC has been adjusted from 15 + 2x Mythic Level to 10 + 1/2 Character Level + 2x Mythic level.
* Azata
* Performances
* Azata perforamnce usages now scale at Mythic level + Character level.
* Azata performance usages now scale at Mythic level + Character level.
* FavorableMagic
* Favorable magic now works on reoccuring saves.
* Favorable magic now works on reoccurring saves.
* Incredible Might
* Incredible Might now grants a mythic bonus isntead of a morale bonus.
* Incredible Might now grants a mythic bonus instead of a morale bonus.
* Zippy Magic
* Zippy magic will now ignore some harmful effects.
* Trickster Rework
Expand All @@ -68,7 +68,7 @@ All changes are configurable and can be disabled via the unity mod manager menu.
* Lore Religion Tricks
* Now work with domain zealot and qualifies for domain zealot.
* Effective Cleric level is equal to character level and effective wisdom is equal to mythic rank for the purposes of these domains and powers.
* Now grants a domain spellbook with 1 slot per level for domain spells instead of spell like abilies. These now interact in all ways like spells.
* Now grants a domain spellbook with 1 slot per level for domain spells instead of spell like abilities. These now interact in all ways like spells.
* Mobility Tricks
* Mobility 3
* Now works on all types of attacks including spell attacks.
Expand All @@ -78,23 +78,23 @@ All changes are configurable and can be disabled via the unity mod manager menu.
* Perception 2
* You ignore critical and sneak attack immunity, reroll all fortification checks and your critical hit range is increased by 2 with all weapons.
* Perception 3
* All allies within 60 feet of you gain the benifits of your perception tricks.
* All allies within 60 feet of you gain the benefits of your perception tricks.
* Persuasion Tricks
* Persuasion 2
* Enemies affected by your demoralize ability must succeed at a Will saving throw with a DC of 15 + your ranks in Persuasion, or become staggered for one round. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier attack and damage rolls equal to 1 + half your mythic rank.
* Enemies affected by your demoralize ability must succeed at a Will saving throw with a DC of 15 + your ranks in Persuasion, or become staggered for one round. Additionally, when you successfully demoralize an enemy they take an additional penalty to their attack and damage rolls equal to 1 + half your mythic rank.
* Persuasion 3
* Enemies affected by your demoralize have a 50% chance to attack the nearest target instead of acting normally. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier AC and saving equal to 1 + half your mythic rank.
* Enemies affected by your demoralize have a 50% chance to attack the nearest target instead of acting normally. Additionally, when you successfully demoralize an enemy they take an additional penalty to their AC and saving equal to 1 + half your mythic rank.
* Stealth Tricks
* Stealth 1
* This "invisibility" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense.
* This "invisibility" cannot be seen through by divination magic such as true seeing, see invisibility, or thoughtsense.
* Stealth 2
* This "invisibility" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense.
* This "invisibility" cannot be seen through by divination magic such as true seeing, see invisibility, or thoughtsense.
* Trickery Tricks
* Trickery 3
* Your previous Trickery abilities can now be used as a swift action and at close range instead of touch range. This is in addition to gaining the save or die.
* Use Magic Device Tricks
* Use Magic Device 2
* Now grants completly normal magic in addition to endless wands.
* Now grants completely normal magic in addition to endless wands.
* Bound of Possibility
* This cloak allows Trickster to roll any skill check twice and take the best result.
* Lich
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