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Update the definition of the pathRange parameter of IPLPathBakeSettings to now mean the maximum length that a path can have for it to be included in the baked data.
Optimize the path effect significantly for the case where we want to immediately spatialize the output.
Fix a potential crash when creating an IPLSimulator with only the IPL_SIMULATIONFLAGS_PATHING flag.
Fix a potential crash when simulating pathing with multiple probe batches.
Fix a bug where iplSourceGetOutputs did not set the numChannels or numSamples values unless a simulation completed successfully at least once.
Fix a potential bug when finding valid probes around a source or listener.
Fix unnecessary memory allocations when simulating pathing.
Steam Audio Unity Plugin 4.4.0
Fix issue where calling Stop() and then Play() on an FMOD Event Emitter component caused Steam Audio Source to not correctly set parameters.
Update to use new parameters added in Steam Audio FMOD Studio plugin v4.4.0.
Update build scripts to add support for Visual Studio 2022.
Steam Audio Unreal Engine Plugin 4.4.0
Update to use new parameters added in Steam Audio FMOD Studio plugin v4.4.0.
Update build scripts to add support for Visual Studio 2022.
Steam Audio FMOD Studio Plugin 4.4.0
Add a new parameter to the spatializer effect for passing IPLSource objects via integer-valued handles instead of pointers. The old, pointer-valued parameter is now deprecated. (#244)
Fix issue where no audio is heard in the FMOD Studio editor if Apply HRTF to Direct is enabled. (#260)
Update build scripts to add support for Visual Studio 2022.