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Bepu Physics V2 Integration with Stride 3D - Stride PR

/!\ Warning, this repos will not get any updates, instead, look at the PR on the stride repos.

Informations

Build nuget package

Integrating Bepu Physics v2 into Stride.

Check out the Docs in the wiki. (WIP)

Features

  1. Simulations: Highly configurable simulation & multi-simulation.
  2. Bodies: Static, dynamic, and kinematic.
  3. Colliders: MeshCollider, ConvexHullCollider, Box, Sphere, Cylinder, Capsule, Triangle (Note: MeshCollider is categorized as a container; further details are available in the documentation).
  4. Constraints: All (Refer to Bepu Docs for more details.).
  5. Collision Handler by body, Trigger, RayCast & SweepCast.
  6. CharacterBuilder/Controller & CarBuilder/Controller.
  7. Navigation (WIP).
  8. Numerous of samples utility scripts & scenes to aid understanding how to use.
  9. INSANE performances ❤️
  10. Wiki

Star History

Star History Chart Thanks !

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  • C# 100.0%