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Configuration
There are two configuration files which control USI's settings, one for USI-LS and one for USI Modular Kolonization System (MKS). If you have both USI-LS and the full MKS installed, then you will have two configuration files.
When the settings in two configuration files conflict with one another, USI-LS automatically chooses the harshest combination of settings. For an extreme example, if there are two configuration files, one where Habitation
is disabled but running out of Supplies
will kill a Kerbal, and another where Supplies
are disabled but running out of Habitation
is deadly, USI-LS will put them together to make both deadly.
Note also that timers and effects count as separate settings: for another extreme example, a configuration that has no ill effects for Kerbals who run out of supplies but has set SupplyTime
to zero will make running out of Supplies
very harsh indeed when loaded along with any configuration that has NoSupplyEffect
enabled.
Default settings in UKS are slightly harsher than USI-LS alone; prepare for this by recalling all un-supplied or under-supplied Kerbals before making the change if you choose to add UKS (or any harsher LS configuration) to an existing save.
- \GameData\UmbraSpaceIndustries\LifeSupport\Settings.cfg
- \GameData\UmbraSpaceIndustries\MKS\Settings.cfg
LIFE_SUPPORT_SETTINGS
{
SupplyTime = 324000 //How many seconds before Kerbals are affected by no supplies
ECTime = 324000 //How many seconds before Kerbals are affected by no EC
EVATime = 21600 //How many seconds before ill effects on EVA
ECAmount = 0.01 //EC per Kerbal per second
SupplyAmount = 0.0005 //Supplies consumed per Kerbal per second
WasteAmount = 0.0005 //Mulch produced per Kerbal per second
NoSupplyEffect = 1 //Effect if a Kerbal has no supplies
NoSupplyEffectVets = 1 //Effect if a Kerbal is a vet and has no supplies
NoECEffect = 1 //Effect if a Kerbal has no EC
NoECEffectVets = 1 //Effect if a Kerbal is a vet and has no EC
EVAEffect = 1 //Effect if a Kerbal exceeds EVA time
EVAEffectVets = 1 //Effect if a Kerbal is a vet and exceeds EVA time
NoHomeEffect = 0 //Effect if a Kerbal becomes homesick
NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick
HabMultiplier = 1 //Bonus to hab values (1 = default = 100% of the part's rated value)
HomeWorldAltitude = 25000 //Altitude on Kerbin that negative effects are removed
BaseHabTime = 0.25 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months
ReplacementPartAmount = 0 //How fast life support equipment and habs 'wears out'
HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers.
EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses!
VetNames = Jebediah,Valentina,Bill,Bob
}
// SIDE EFFECTS:
//
// 0 = No Effect (The feature is effectively turned off
// 1 = Grouchy (they become a Tourist until rescued)
// 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...)
// 3 = Instantly 'wander' back to the KSC - don't ask us how!
// 4 = M.I.A. (will eventually respawn)
// 5 = K.I.A.
Under these default settings:
- A Kerbal consumes 10.8
Supplies
per Kerbin-day (at a rate of .0005 per second) and produces the same amount ofMulch
. - Kerbals can last 15 days without
Supplies
. - Kerbals can only EVA for 1 Kerbin-day (six hours, or 21,600 seconds).
- 'Vets' (by default, Jebediah, Valentina, Bill, and Bob) and regular Kerbals all will turn into Tourists after 15 days without
Supplies
, but they will not get homesick. - If Kerbals are below 25 km on Kerbin, they will not become Tourists even if they do run out of
Supplies
. (They will still consumeSupplies
that are available, however.) - Habs and Life Support equipment do not wear out and so never need new 'ReplacementParts'.
Set NoSupplyEffectVets, EVAEffectVets and NoHomeEffectVets to 0.
Note: If your Veteran has already been affected by any of these conditions, switching the configuration to 0 will not return your Veteran to their normal selves. You will either need to recover, feed, or pamper them back to happiness or you will need to hack your save file to restore their profession.
Habitation
is disabled by default; there are no downsides to being homesick and tired of the vessel your kerbal is in. To change this, set NoHomeEffect and NoHomeEffectVets to any value from 1 through 5, depending on the desired difficulty.
LIFE_SUPPORT_SETTINGS
{
SupplyTime = 324000 //How many seconds before Kerbals are affected by no supplies
ECTime = 324000 //How many seconds before Kerbals are affected by no EC
EVATime = 21600 //How many seconds before ill effects on EVA
ECAmount = 0.01 //EC per Kerbal per second
SupplyAmount = 0.0005 //Supplies consumed per Kerbal per second
WasteAmount = 0.0005 //Mulch produced per Kerbal per second
NoSupplyEffect = 1 //Effect if a Kerbal has no supplies
NoSupplyEffectVets = 1 //Effect if a Kerbal is a vet and has no supplies
NoECEffect = 1 //Effect if a Kerbal has no EC
NoECEffectVets = 1 //Effect if a Kerbal is a vet and has no EC
EVAEffect = 1 //Effect if a Kerbal exceeds EVA time
EVAEffectVets = 1 //Effect if a Kerbal is a vet and exceeds EVA time
NoHomeEffect = 1 //Effect if a Kerbal becomes homesick
NoHomeEffectVets = 1 //Effect if a Kerbal is a vet and becomes homesick
HabMultiplier = 1 //Bonus to hab values (1 = default = 100% of the part's rated value)
HomeWorldAltitude = 25000 //Altitude on Kerbin that negative effects are removed
BaseHabTime = 0.25 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months
ReplacementPartAmount = 0.000001 //How fast life support equipment and habs 'wears out'
HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers.
EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses!
VetNames = Jebediah,Valentina,Bill,Bob
}
// SIDE EFFECTS:
//
// 0 = No Effect (The feature is effectively turned off
// 1 = Grouchy (they become a Tourist until rescued)
// 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...)
// 3 = Instantly 'wander' back to the KSC - don't ask us how!
// 4 = M.I.A. (will eventually respawn)
// 5 = K.I.A.
The main two differences between default UKS and default USI-LS are that Habitation
and 'Wear' are activated in UKS:
- The default penalty for running out of
Habitation
is that Kerbals will become Tourists. - Wear refers to the slow degradation of Life Support parts over extended use (eventually, one needs to unclog the filters). With default settings, life support equipment will require
ReplacementParts
at a rate of approximately one every 46 days.