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Parts (Tundra Series)
#Parts: Tundra Series This is accurate as of USI Kolonization Systems (MKS) version 0.50.0
The Tundra series contains larger, more permanent parts, that can be used for planeteary or orbital statons. Many of the components come in both a 2.5m and 3.75m configuration.
The parts can be divided into several general categories:
The vairous constrution parts allow you to connect the other pieces to each other or other KSP parts.
Two endcap adapters are provided for merging modules of different sizes. These are used for aesthethic purposes, not functional.
Size | Cost | Mass (T) |
---|---|---|
2.5m | 500 | 0.05 |
3.75m | 500 | 0.05 |
There are two airlocks provided: The larger can be thought of as a separate docking module, complete with waiting area for four Kerbals. The smaller (mini) version is a simple in-and-out affair for one Kerbal at a time.
Variant | Cost | Mass (T) | Reqd EC | Max Crew |
---|---|---|---|---|
Airlock | 1,500 | 0.05 | 0.6/min | 4 |
Airlock (Mini) | 1,500 | 0.05 | 0.0/min | 1 |
When you have to branch your base out, use this hub to link trusses and other modules. Suitable for Tundra-250 modules and other base components.
There are two hub variants: the full one with endcaps; and the short one without endcaps, which works better for inline connections.
Variant | Size | Cost | Mass (T) | Reqd EC | Max Crew |
---|---|---|---|---|---|
Full | 2.5m | 500 | 0.05 | 0.6/min | 1 |
Short | 2.5m | 1,500 | 0.5 | 0.6/min | 1 |
The following resources may be stored in either of these two modules:
Resource | Default | Max |
---|---|---|
ElectricCharge |
100 | 100 |
A tube suitable for connecting various MKS modules. Attachment styles include 'Ranger' style doughnut connectors, standard 1.25m nodes, and flush mounts suitable for linking trusses together, or attaching to larger surfaces.
Two variants of the truss are provided: the larger MultiTruss and the smaller MinTruss, which is half as long as the MultiTruss.
Variant | Cost | Mass (T) |
---|---|---|
MultiTruss | 500 | 0.05 |
MiniTruss | 500 | 0.03 |
The Multi-Hub features attachment points at heights suitable at MKS 'Ranger', 'Tundra' (both 250 and 375) &'Duna' product lines.
Cost | Mass (T) | Max Crew |
---|---|---|
1,500 | 0.05 | 1 |
The following resources may be stored in either of this module:
Resource | Default | Max |
---|---|---|
ElectricCharge |
100 | 100 |
Here are some examples in use.
When working with parts that have dynamic nodes, such as the MKS Tundra model, use this node to 'block' nodes that may be improperly selected during construction. Remove once done.
Cost | Mass (T) |
---|---|
200 | 0.05 |
Life Support modules work the the USI-LS mod to provide Supplies
.
The MKS Tundra Agriculture module can be configured as an Agroponics Unit, Cultivator, or Agricultural unit, allowing a variety of configurations to produce supplies and/or organics.
There are two sizes of the Agriculture module: 2.5m and 3.75m.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
2.5m | 65,000 | 1.875 | 0.6/min | 22 | 2 |
3.75m | 65,000 | 3.695 | 0.6/min | 39 | 4 |
The following resources may be stored in these modules (showing default and maximum values):
Size | ElectricCharge |
ReplacementParts |
Machinery |
Recyclables |
Organics |
---|---|---|---|---|---|
2.5M | 1000/1000 | 200/200 | 100/100 | 0/100 | 0/100 |
3.75m | 1000/1000 | 400/400 | 5/400 | 0/400 | 0/400 |
The Agricultural Support Module is designed to support off-world farming on an industrial scale, with three configurable bays that can be set up for fertilizer generation or water extraction from a variety of materials.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
3.75m | 65,000 | 3.471 | 1.7/min | 32 | 4 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
400 | 400 |
Machinery |
100 | 2000 |
Recyclables |
0 | 2000 |
The MKS Kerbitat crew support module can be configured as a life support recycler, crew quarters, or outfitted with comfort and exercise features to make your Kerbal more comfortable.
There are two sizes of the Kerbitat module: 2.5m and 3.75m.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
2.5m | 65,000 | 7.65 | 0.6/min | 24 | 2 |
3.75m | 65,000 | 9.48 | 0.6/min | 38 | 4 |
The following resources may be stored in these modules (showing default and maximum values):
Size | ElectricCharge |
ReplacementParts |
---|---|---|
2.5M | 1000/1000 | 200/200 |
3.75m | 1000/1000 | 200/200 |
Designed for longer term settlements, this advanced Colonization Module provides ample room and ammenities for long term habitation.
There are two sizes of the Colonization module: 2.5m and 3.75m.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
2.5m | 65,000 | 4.0 | 0.6/min | 27 | 2 |
3.75m | 65,000 | 12.0 | 1.7/min | 42 | 6 |
The following resources may be stored in these modules (showing default and maximum values):
Size | ElectricCharge |
ReplacementParts |
---|---|---|
2.5M | 1000/1000 | 200/200 |
3.75m | 600/600 |
Designed to be one of the first parts of a long term colony, the Pioneer module features local logistics capabilities, basic training facilities, recycling facilities for life support, KerbNet access, and survey station capabilities for off-world construction. Includes Logistics functionality that allows the vessel (and the resource warehouses attached directly to it) to participate in planetary logistics, taking or storing resources in planetary stockpiles.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
2,5m | 65,000 | 1.6 | 0.6/min | 26 | 2 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ElectricCharge |
1000 | 1000 |
ReplacementParts |
200 | 200 |
Machinery |
400 | 400 |
Recyclables |
0 | 400 |
A large, mobile recycling plant that can take broken parts and othe recyclables, and reclaim a portion of their raw materials.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
3.75m | 65,000 | 3.416 | 1.7/min | 35 | 4 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
400 | 400 |
Machinery |
50 | 2000 |
Recyclables |
0 | 2000 |
Habitation modules provide space for your Kerbals to live in and move around. The more Habitation space you have, the longer Kerbals are willing to stay off-world.
An expandable module that can be configured as agricultural space or living space.
There are two sizes of the Expandible Habitats, 2.75m and 4.25m, which represent their expanded sizes. These equate to 2.5m and 3.75m launch sizes, respectively.
Size | Cost | Mass (T) | Reqd EC |
---|---|---|---|
2.75m | 2,750 | 1.875 | 0.6/min |
4.25m | 4,250 | 2.225 | 0.6/min |
The following resources may be stored in these modules (showing default and maximum values):
Size | ElectricCharge |
Machinery |
Recyclables |
Construction |
---|---|---|---|---|
2.75m | 100/100 | 5/100 | 0/500 | 0/1,000 |
4.25m | 100/100 | 5/500 | 0/500 | 0/8,000 |
These modules can only be expanded with a Kerbal on EVA and with the following resources:
Size | MaterialKits |
ElectricCharge |
---|---|---|
2.75m | 1,000 | 100 |
4.25m | 8,000 | 500 |
All of the comforts of home in a convenient, expandable package. Not for use as a bouncy castle. Can be configured as agricultural space or living space.
Cost | Mass (T) |
---|---|
4,000 | 5.1888 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
Construction |
0 | 46,000 |
ElectricCharge |
100 | 100 |
Machinery |
500 | 2,500 |
Recyclables |
0 | 2,500 |
ReplacementParts |
50,750 | 50,750 |
This module can only be expanded with a Kerbal on EVA and with the following resources:
Resource | Required Amount (T) |
---|---|
MaterialKits |
46,000 |
ElectricCharge |
4,000 |
Manufacturing modules are used to convert one or more resources into other resources. These are typically used later-on in the game, after smaller bases have been established.
An off-world manufacturing facility, capable of creating a variety of finished goods.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
3.75m | 65,000 | 3.475 | 1.7/min | 34 | 4 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
400 | 400 |
Machinery |
100 | 2000 |
Recyclables |
0 | 2000 |
A large refinery designed to support off-world resource exploitation on an industrial scale, with three configurable bays that can be set up to refine a variety of resources into useful products.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
3.75m | 65,000 | 3.471 | 1.7/min | 33 | 4 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
400 | 400 |
Machinery |
100 | 2000 |
Recyclables |
0 | 2000 |
Designed to take in vast amounts of dirt and extract it's useful contents, this industrial sifter redefines the meaning of 'Resource Exploitation'
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
3.75m | 65,000 | 3.457 | 1.7/min | 37 | 4 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
400 | 400 |
Machinery |
50 | 2000 |
Recyclables |
0 | 2000 |
There are two types of career modules:
- The Akademy trains the Kerbals to improve their skill level
- The Medical Bays heal tourists of homesickness
A field training center for training your Kerbonauts. When training is conducted, attendees will gain experience based on the instructors present, and in their chosen field. Up to one star when used on Kerbin, two stars while in orbit, and three stars if training takes place landed on another planet or moon.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
3.75m | 65,000 | 7.5 | 1.7/min | 40 | 12 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
1200 | 1200 |
When mishaps befall your Kerbals, or when Kerbals become homesick, simply transfer them into the medical bay, and any scientist on your crew can help them become happy and healthy again. Only works on Kerbals inside of the module, consumes ColonySupplies.
There are two sizes of the Medical Bays: 2.5m and 3.75m.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
2.5m | 65,000 | 5.0 | 0.6/min | 50 | 4 |
3.75m | 65,000 | 12.0 | 1.7/min | 50 | 4 |
The following resources may be stored in these modules (showing default and maximum values):
Size | ElectricCharge |
ReplacementParts |
---|---|---|
2.5M | 1000/1000 | 400/400 |
3.75m | 1200/1200 |
Power modules produce ElectricCharge
by converted EnrichedUranium
into DepletedFuel
. One of these modules produces the power on an industrial scale while the other re-processes the spent fuel so it can be used again. The Power Distribution Unit (PDU) is typically later in a colony's development when a large amount of power is required. The Nuclear Fuel Plant is then deployed towards the end of a colony's development to allow the colony to be power independent.
Processing plant for nuclear fuel production and refinement. The centrifuge processes Uraninite using machines spinning really fast and produces EnrichedUranium. DepletedFuel can also be reprocessed with USI Breeder technology, coaxing out every bit of EnrichedUranium left in the fuel. Suitible for interplanetary operations, spacecraft, stations, and surface bases (radiators not included.) Centrifuge not suitable for Kerbal entertainment purposes.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
3.75m | 65,000 | 3.4111 | 1.7/min | 36 | 4 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
400 | 400 |
Machinery |
100 | 2000 |
Recyclables |
0 | 2000 |
EnrichedUranium |
0 | 250 |
DepletedFuel |
0 | 250 |
This module is outfitted to provide long range power distribution, including large battery stores, and a small nuclear power plant. Radiators not included.
Size | Cost | Mass (T) | Reqd EC | Part # | Max Crew |
---|---|---|---|---|---|
3.75m | 65,000 | 6.825 | 0.6/min | 23 | 2 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ElectricCharge |
24,000 | 24,000 |
ReplacementParts |
200 | 200 |
EnrichedUranium |
20 | 20 |
DepletedFuel |
0 | 20 |