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Functions (Med Bay and Colony Supplies)

Travis edited this page Apr 6, 2017 · 4 revisions

MedBay & ColonySupplies

ColonySupplies represents medical supplies, recreational materials, and luxury goods. They are produced from MaterialKits, SpecializedParts, and Organics and are used to lengthen or reset the habitation timers of kerbals.

MedBays

When a kerbal's Habitation and/or Home time run out, they become homesick and stop working. To fix this simply transfer them into the medical bay, and any scientist on your crew can help them become happy and healthy again. This only works on Kerbals that are inside the module and only works on kerbals who have already turned into 'Tourists'. Curing the kerbals consumes ColonySupplies.

Colonization

Colonization Modules are designed for longer term settlements. The advanced Colonization Module provides ample room and amenities for long term habitation. The Colonist Module consumes ColonySupplies, and in return, increases both the Hab and Home timers for your Kerbals. Once your Hab timers reach the same level as the highest Habitat they've been in, the Colonization Module will freeze the Hab Timers at their maximum amount.

Parts

Several MKS modules are used to produce and consume ColonySupplies

Tundra Assembly Plant

The Tundra Assembly Plant's ColonySupplies converter produces 29.7 ColonySupplies per hour by using

  • 5.94 MaterialKits
  • 5.94 SpecializedParts
  • 17.82 Organics
  • 16.50 ElectricCharge
  • 0.86 Machinery

It requires a minimum of 2000 Machinery to operate.

Medical Bays

There are three Medical bays, a Duna module, and 2.5m and 3.75m Tundra modules. They all have Life Support Extender modules that use ColonySupplies and ElectricCharge to increase your Hab timers. These are the only way to extend hab timers that have expired, and it only works on Tourists.

Module Size ColonySupplies per hour ElectricCharge per hour Supported Kerbals
Duna 2 43,200 1+1 'two'
2.50m 4 86,400 3+1 'four'
3.75m 12 259,200 3+1 'twelve'

Colonization Modules

There are three Colonization modules, a Duna module, and 2.5m and 3.75m Tundra modules. They all have Life Support Extender modules that use ColonySupplies and ElectricCharge to increase your Hab timers.

Module Size ColonySupplies per hour ElectricCharge per hour Supported Kerbals
Duna 0.5 10,800 1
2.50m 1 21,600 2
3.75m 3 64,800 12
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