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15 changes: 15 additions & 0 deletions BugPro/BugPro.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<RootNamespace>BugPro</RootNamespace>
<AssemblyName>BugPro</AssemblyName>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>13</LangVersion>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Stateless" Version="5.13.0" />
</ItemGroup>
</Project>
152 changes: 152 additions & 0 deletions BugPro/Program.cs
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using Stateless;

namespace BugPro;

public enum IssuePhase
{
New,
Analysis,
InProgress,
NeedMoreInfo,
NotReproducible,
Duplicate,
Fixed,
Closed,
Reopened,
Deferred
}

public enum TransitionSignal
{
StartAnalysis,
RequestInfo,
MarkDuplicate,
MarkNotReproducible,
StartFix,
Fix,
ConfirmResolved,
RejectFix,
Reopen,
Defer,
ReturnToAnalysis
}

public sealed class Bug
{
private IssuePhase phase;
private readonly StateMachine<IssuePhase, TransitionSignal> engine;

public Bug()
{
phase = IssuePhase.New;
engine = new StateMachine<IssuePhase, TransitionSignal>(
() => phase,
s => phase = s);

BuildWorkflow();
}

public IssuePhase State => phase;

public void StartAnalysis() => Apply(TransitionSignal.StartAnalysis);

public void RequestInfo() => Apply(TransitionSignal.RequestInfo);

public void MarkDuplicate() => Apply(TransitionSignal.MarkDuplicate);

public void MarkNotReproducible() => Apply(TransitionSignal.MarkNotReproducible);

public void StartFix() => Apply(TransitionSignal.StartFix);

public void Fix() => Apply(TransitionSignal.Fix);

public void ConfirmResolved() => Apply(TransitionSignal.ConfirmResolved);

public void RejectFix() => Apply(TransitionSignal.RejectFix);

public void Reopen() => Apply(TransitionSignal.Reopen);

public void Defer() => Apply(TransitionSignal.Defer);

public void ReturnToAnalysis() => Apply(TransitionSignal.ReturnToAnalysis);

public bool CanStartAnalysis() => engine.CanFire(TransitionSignal.StartAnalysis);

public bool CanFix() => engine.CanFire(TransitionSignal.Fix);

public bool CanClose() => engine.CanFire(TransitionSignal.ConfirmResolved);

public bool CanReopen() => engine.CanFire(TransitionSignal.Reopen);

public bool CanReturnToAnalysis() => engine.CanFire(TransitionSignal.ReturnToAnalysis);

private void Apply(TransitionSignal signal) => engine.Fire(signal);

private void BuildWorkflow()
{
engine.Configure(IssuePhase.New)
.Permit(TransitionSignal.StartAnalysis, IssuePhase.Analysis)
.Permit(TransitionSignal.Defer, IssuePhase.Deferred);

engine.Configure(IssuePhase.Analysis)
.Permit(TransitionSignal.RequestInfo, IssuePhase.NeedMoreInfo)
.Permit(TransitionSignal.MarkDuplicate, IssuePhase.Duplicate)
.Permit(TransitionSignal.MarkNotReproducible, IssuePhase.NotReproducible)
.Permit(TransitionSignal.StartFix, IssuePhase.InProgress)
.Permit(TransitionSignal.Defer, IssuePhase.Deferred);

engine.Configure(IssuePhase.NeedMoreInfo)
.Permit(TransitionSignal.ReturnToAnalysis, IssuePhase.Analysis)
.Permit(TransitionSignal.Defer, IssuePhase.Deferred);

engine.Configure(IssuePhase.InProgress)
.Permit(TransitionSignal.Fix, IssuePhase.Fixed)
.Permit(TransitionSignal.ReturnToAnalysis, IssuePhase.Analysis)
.Permit(TransitionSignal.Defer, IssuePhase.Deferred);

engine.Configure(IssuePhase.Fixed)
.Permit(TransitionSignal.ConfirmResolved, IssuePhase.Closed)
.Permit(TransitionSignal.RejectFix, IssuePhase.Reopened);

engine.Configure(IssuePhase.Closed)
.Permit(TransitionSignal.Reopen, IssuePhase.Reopened);

engine.Configure(IssuePhase.Reopened)
.Permit(TransitionSignal.ReturnToAnalysis, IssuePhase.Analysis)
.Permit(TransitionSignal.StartFix, IssuePhase.InProgress)
.Permit(TransitionSignal.Defer, IssuePhase.Deferred);

engine.Configure(IssuePhase.Deferred)
.Permit(TransitionSignal.ReturnToAnalysis, IssuePhase.Analysis);

engine.Configure(IssuePhase.Duplicate)
.Permit(TransitionSignal.ConfirmResolved, IssuePhase.Closed);

engine.Configure(IssuePhase.NotReproducible)
.Permit(TransitionSignal.ConfirmResolved, IssuePhase.Closed);
}
}

internal static class Program
{
private static void Main()
{
var ticket = new Bug();

PrintPhase(ticket, "регистрация");
ticket.Defer();
PrintPhase(ticket, "отложен");
ticket.ReturnToAnalysis();
ticket.StartAnalysis();
PrintPhase(ticket, "разбор");
ticket.StartFix();
ticket.Fix();
ticket.ConfirmResolved();
PrintPhase(ticket, "завершён");
}

private static void PrintPhase(Bug ticket, string step)
{
Console.WriteLine($"[{step}] фаза: {ticket.State}");
}
}
21 changes: 21 additions & 0 deletions BugTests/BugTests.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<RootNamespace>BugTests</RootNamespace>
<AssemblyName>BugTests</AssemblyName>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>13</LangVersion>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="MSTest.TestAdapter" Version="3.6.4" />
<PackageReference Include="MSTest.TestFramework" Version="3.6.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BugPro\BugPro.csproj" />
</ItemGroup>
</Project>
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