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15 changes: 15 additions & 0 deletions .gitignore
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# Сборка .NET
bin/
obj/

# IDEs
.idea/
.vscode/
*.user
*.suo
*.userosscache
*.sln.docstates

# Системные файлы
.DS_Store
Thumbs.db
14 changes: 14 additions & 0 deletions BugPro/BugPro.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Stateless" Version="5.13.0" />
</ItemGroup>

</Project>
88 changes: 88 additions & 0 deletions BugPro/Program.cs
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using System;
using Stateless;

namespace BugPro
{
public enum State
{
NewDefect,
Triage,
Fixing,
Closed
}

public enum Trigger
{
Assign,
StartFix,
NotADefect,
WontFix,
Duplicate,
NoTimeNow,
NeedsSeparateSolution,
OtherProductProblem,
NeedMoreInfo,
CannotReproduceAndOK,
CannotReproduceAndNotOK,
FixAccepted,
FixRejected,
Reopen
}

public class Bug
{
private readonly StateMachine<State, Trigger> _machine;

public State CurrentState => _machine.State;

public Bug()
{
_machine = new StateMachine<State, Trigger>(State.NewDefect);

_machine.Configure(State.NewDefect)
.Permit(Trigger.Assign, State.Triage);

_machine.Configure(State.Triage)
.Permit(Trigger.StartFix, State.Fixing)
.Permit(Trigger.NotADefect, State.Closed)
.Permit(Trigger.WontFix, State.Closed)
.Permit(Trigger.Duplicate, State.Closed);

_machine.Configure(State.Fixing)
.Permit(Trigger.NoTimeNow, State.Triage)
.Permit(Trigger.NeedsSeparateSolution, State.Triage)
.Permit(Trigger.OtherProductProblem, State.Triage)
.Permit(Trigger.NeedMoreInfo, State.Triage)
.Permit(Trigger.CannotReproduceAndOK, State.Closed)
.Permit(Trigger.CannotReproduceAndNotOK, State.Triage)
.Permit(Trigger.FixAccepted, State.Closed)
.Permit(Trigger.FixRejected, State.Triage);

_machine.Configure(State.Closed)
.Permit(Trigger.Reopen, State.Triage);
}

public void Fire(Trigger trigger)
{
_machine.Fire(trigger);
}
}

class Program
{
static void Main(string[] args)
{
var bug = new Bug();
Console.WriteLine($"Начальное состояние: {bug.CurrentState}");

bug.Fire(Trigger.Assign);
Console.WriteLine($"После назначения: {bug.CurrentState}");

bug.Fire(Trigger.StartFix);
Console.WriteLine($"Взято в работу: {bug.CurrentState}");

bug.Fire(Trigger.FixAccepted);
Console.WriteLine($"Проблема решена (ДА): {bug.CurrentState}");
}
}
}
23 changes: 23 additions & 0 deletions BugTests/BugTests.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>

<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.1" />
<PackageReference Include="MSTest.TestAdapter" Version="2.2.10" />
<PackageReference Include="MSTest.TestFramework" Version="2.2.10" />
<PackageReference Include="coverlet.collector" Version="3.2.0" />
</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\BugPro\BugPro.csproj" />
</ItemGroup>

</Project>
1 change: 1 addition & 0 deletions BugTests/GlobalUsings.cs
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global using Microsoft.VisualStudio.TestTools.UnitTesting;
193 changes: 193 additions & 0 deletions BugTests/UnitTest1.cs
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using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using BugPro;
using Stateless;
namespace BugTests
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void InitialState_IsNewDefect()
{
var bug = new Bug();
Assert.AreEqual(State.NewDefect, bug.CurrentState);
}
[TestMethod]
public void Assign_FromNewDefect_GoesToTriage()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
Assert.AreEqual(State.Triage, bug.CurrentState);
}
[TestMethod]
public void StartFix_FromTriage_GoesToFixing()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
Assert.AreEqual(State.Fixing, bug.CurrentState);
}
[TestMethod]
public void NotADefect_FromTriage_GoesToClosed()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.NotADefect);
Assert.AreEqual(State.Closed, bug.CurrentState);
}
[TestMethod]
public void WontFix_FromTriage_GoesToClosed()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.WontFix);
Assert.AreEqual(State.Closed, bug.CurrentState);
}
[TestMethod]
public void Duplicate_FromTriage_GoesToClosed()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.Duplicate);
Assert.AreEqual(State.Closed, bug.CurrentState);
}
[TestMethod]
public void NoTimeNow_FromFixing_GoesToTriage()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.NoTimeNow);
Assert.AreEqual(State.Triage, bug.CurrentState);
}
[TestMethod]
public void NeedsSeparateSolution_FromFixing_GoesToTriage()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.NeedsSeparateSolution);
Assert.AreEqual(State.Triage, bug.CurrentState);
}
[TestMethod]
public void OtherProductProblem_FromFixing_GoesToTriage()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.OtherProductProblem);
Assert.AreEqual(State.Triage, bug.CurrentState);
}
[TestMethod]
public void NeedMoreInfo_FromFixing_GoesToTriage()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.NeedMoreInfo);
Assert.AreEqual(State.Triage, bug.CurrentState);
}
[TestMethod]
public void CannotReproduceAndOK_FromFixing_GoesToClosed()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.CannotReproduceAndOK);
Assert.AreEqual(State.Closed, bug.CurrentState);
}
[TestMethod]
public void CannotReproduceAndNotOK_FromFixing_GoesToTriage()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.CannotReproduceAndNotOK);
Assert.AreEqual(State.Triage, bug.CurrentState);
}
[TestMethod]
public void FixAccepted_FromFixing_GoesToClosed()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.FixAccepted);
Assert.AreEqual(State.Closed, bug.CurrentState);
}
[TestMethod]
public void FixRejected_FromFixing_GoesToTriage()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.FixRejected);
Assert.AreEqual(State.Triage, bug.CurrentState);
}
[TestMethod]
public void Reopen_FromClosed_GoesToTriage()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.NotADefect);
bug.Fire(Trigger.Reopen);
Assert.AreEqual(State.Triage, bug.CurrentState);
}
[TestMethod]
[ExpectedException(typeof(InvalidOperationException))]
public void Invalid_StartFix_FromNewDefect_ThrowsException()
{
var bug = new Bug();
bug.Fire(Trigger.StartFix);
}
[TestMethod]
[ExpectedException(typeof(InvalidOperationException))]
public void Invalid_FixAccepted_FromNewDefect_ThrowsException()
{
var bug = new Bug();
bug.Fire(Trigger.FixAccepted);
}
[TestMethod]
[ExpectedException(typeof(InvalidOperationException))]
public void Invalid_Assign_FromTriage_ThrowsException()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.Assign);
}
[TestMethod]
[ExpectedException(typeof(InvalidOperationException))]
public void Invalid_StartFix_FromFixing_ThrowsException()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.StartFix);
bug.Fire(Trigger.StartFix);
}
[TestMethod]
[ExpectedException(typeof(InvalidOperationException))]
public void Invalid_FixAccepted_FromClosed_ThrowsException()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.NotADefect);
bug.Fire(Trigger.FixAccepted);
}
[TestMethod]
[ExpectedException(typeof(InvalidOperationException))]
public void Invalid_StartFix_FromClosed_ThrowsException()
{
var bug = new Bug();
bug.Fire(Trigger.Assign);
bug.Fire(Trigger.NotADefect);
bug.Fire(Trigger.StartFix);
}
[TestMethod]
[ExpectedException(typeof(InvalidOperationException))]
public void Invalid_Reopen_FromNewDefect_ThrowsException()
{
var bug = new Bug();
bug.Fire(Trigger.Reopen);
}
}
}
14 changes: 14 additions & 0 deletions ST-4.sln
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Expand Up @@ -3,6 +3,10 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BugPro", "BugPro\BugPro.csproj", "{69E7D115-E4A0-4D84-8EA8-EECEB5B1815D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BugTests", "BugTests\BugTests.csproj", "{C898FD7F-75FA-4A27-A73E-18ABACB1A198}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand All @@ -11,4 +15,14 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{69E7D115-E4A0-4D84-8EA8-EECEB5B1815D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{69E7D115-E4A0-4D84-8EA8-EECEB5B1815D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{69E7D115-E4A0-4D84-8EA8-EECEB5B1815D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{69E7D115-E4A0-4D84-8EA8-EECEB5B1815D}.Release|Any CPU.Build.0 = Release|Any CPU
{C898FD7F-75FA-4A27-A73E-18ABACB1A198}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C898FD7F-75FA-4A27-A73E-18ABACB1A198}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C898FD7F-75FA-4A27-A73E-18ABACB1A198}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C898FD7F-75FA-4A27-A73E-18ABACB1A198}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
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