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15 changes: 15 additions & 0 deletions BugPro/BugPro.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<RootNamespace>BugPro</RootNamespace>
<AssemblyName>BugPro</AssemblyName>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>13</LangVersion>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Stateless" Version="5.13.0" />
</ItemGroup>
</Project>
237 changes: 237 additions & 0 deletions BugPro/Program.cs
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using Stateless;

namespace BugPro;

public enum BugStatus
{
New,
Analysis,
InProgress,
NeedMoreInfo,
NotReproducible,
Duplicate,
Fixed,
Closed,
Reopened,
Deferred
}

public enum BugTrigger
{
StartAnalysis,
RequestInfo,
MarkDuplicate,
MarkNotReproducible,
StartFix,
Fix,
ConfirmResolved,
RejectFix,
Reopen,
Defer,
ReturnToAnalysis
}

public sealed class Bug
{
private BugStatus _status;
private readonly StateMachine<BugStatus, BugTrigger> _fsm;

public Bug()
{
_status = BugStatus.New;
_fsm = new StateMachine<BugStatus, BugTrigger>(
() => _status,
value => _status = value);

InitStateMachine();
}

public BugStatus State => _status;

public void StartAnalysis()
{
Trigger(BugTrigger.StartAnalysis);
}

public void RequestInfo()
{
Trigger(BugTrigger.RequestInfo);
}

public void MarkDuplicate()
{
Trigger(BugTrigger.MarkDuplicate);
}

public void MarkNotReproducible()
{
Trigger(BugTrigger.MarkNotReproducible);
}

public void StartFix()
{
Trigger(BugTrigger.StartFix);
}

public void Fix()
{
Trigger(BugTrigger.Fix);
}

public void ConfirmResolved()
{
Trigger(BugTrigger.ConfirmResolved);
}

public void RejectFix()
{
Trigger(BugTrigger.RejectFix);
}

public void Reopen()
{
Trigger(BugTrigger.Reopen);
}

public void Defer()
{
Trigger(BugTrigger.Defer);
}

public void ReturnToAnalysis()
{
Trigger(BugTrigger.ReturnToAnalysis);
}

public bool CanStartAnalysis()
{
return _fsm.CanFire(BugTrigger.StartAnalysis);
}

public bool CanFix()
{
return _fsm.CanFire(BugTrigger.Fix);
}

public bool CanClose()
{
return _fsm.CanFire(BugTrigger.ConfirmResolved);
}

public bool CanReopen()
{
return _fsm.CanFire(BugTrigger.Reopen);
}

public bool CanReturnToAnalysis()
{
return _fsm.CanFire(BugTrigger.ReturnToAnalysis);
}

private void Trigger(BugTrigger action)
{
_fsm.Fire(action);
}

private void InitStateMachine()
{
BindNewState();
BindAnalysisState();
BindNeedMoreInfoState();
BindInProgressState();
BindFixedState();
BindClosedState();
BindReopenedState();
BindDeferredState();
BindTerminalStates();
}

private void BindNewState()
{
_fsm.Configure(BugStatus.New)
.Permit(BugTrigger.StartAnalysis, BugStatus.Analysis)
.Permit(BugTrigger.Defer, BugStatus.Deferred);
}

private void BindAnalysisState()
{
_fsm.Configure(BugStatus.Analysis)
.Permit(BugTrigger.RequestInfo, BugStatus.NeedMoreInfo)
.Permit(BugTrigger.MarkDuplicate, BugStatus.Duplicate)
.Permit(BugTrigger.MarkNotReproducible, BugStatus.NotReproducible)
.Permit(BugTrigger.StartFix, BugStatus.InProgress)
.Permit(BugTrigger.Defer, BugStatus.Deferred);
}

private void BindNeedMoreInfoState()
{
_fsm.Configure(BugStatus.NeedMoreInfo)
.Permit(BugTrigger.ReturnToAnalysis, BugStatus.Analysis)
.Permit(BugTrigger.Defer, BugStatus.Deferred);
}

private void BindInProgressState()
{
_fsm.Configure(BugStatus.InProgress)
.Permit(BugTrigger.Fix, BugStatus.Fixed)
.Permit(BugTrigger.ReturnToAnalysis, BugStatus.Analysis)
.Permit(BugTrigger.Defer, BugStatus.Deferred);
}

private void BindFixedState()
{
_fsm.Configure(BugStatus.Fixed)
.Permit(BugTrigger.ConfirmResolved, BugStatus.Closed)
.Permit(BugTrigger.RejectFix, BugStatus.Reopened);
}

private void BindClosedState()
{
_fsm.Configure(BugStatus.Closed)
.Permit(BugTrigger.Reopen, BugStatus.Reopened);
}

private void BindReopenedState()
{
_fsm.Configure(BugStatus.Reopened)
.Permit(BugTrigger.ReturnToAnalysis, BugStatus.Analysis)
.Permit(BugTrigger.StartFix, BugStatus.InProgress)
.Permit(BugTrigger.Defer, BugStatus.Deferred);
}

private void BindDeferredState()
{
_fsm.Configure(BugStatus.Deferred)
.Permit(BugTrigger.ReturnToAnalysis, BugStatus.Analysis);
}

private void BindTerminalStates()
{
_fsm.Configure(BugStatus.Duplicate)
.Permit(BugTrigger.ConfirmResolved, BugStatus.Closed);

_fsm.Configure(BugStatus.NotReproducible)
.Permit(BugTrigger.ConfirmResolved, BugStatus.Closed);
}
}

internal static class Program
{
private static void Main()
{
var instance = new Bug();

LogStatus(instance, "создан");
instance.StartAnalysis();
LogStatus(instance, "анализ");
instance.StartFix();
instance.Fix();
instance.ConfirmResolved();
LogStatus(instance, "закрыт");
}

private static void LogStatus(Bug instance, string caption)
{
Console.WriteLine($"== {caption} => {instance.State} ==");
}
}
21 changes: 21 additions & 0 deletions BugTests/BugTests.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<RootNamespace>BugTests</RootNamespace>
<AssemblyName>BugTests</AssemblyName>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>13</LangVersion>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="MSTest.TestAdapter" Version="3.6.4" />
<PackageReference Include="MSTest.TestFramework" Version="3.6.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BugPro\BugPro.csproj" />
</ItemGroup>
</Project>
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