Skip to content

Commit

Permalink
fixed retarded code
Browse files Browse the repository at this point in the history
  • Loading branch information
deadshell authored Jun 30, 2023
1 parent 4444fe6 commit 8beae06
Showing 1 changed file with 7 additions and 181 deletions.
188 changes: 7 additions & 181 deletions Victory+/Horion/Module/Modules/ShieldBreaker.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,192 +66,18 @@ void ShieldBreak::onTick(C_GameMode* gm) {
for (auto& i : targetListS) {
if (!(i->damageTime > 1 && hurttime)) {
g_Data.getLocalPlayer()->swing();
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
g_Data.getCGameMode()->attack(i);
for (int i = 0; i < 97; i++) {
g_Data.getCGameMode()->attack(i);
}
}
}
} else {
if (!(targetListS[0]->damageTime > 1 && hurttime)) {
g_Data.getLocalPlayer()->swing();
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
g_Data.getCGameMode()->attack(targetListS[0]);
for (int i = 0; i < 32; i++) {
g_Data.getCGameMode()->attack(targetListS[0]);
}
}
}
}
}
}

0 comments on commit 8beae06

Please sign in to comment.