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Corrosive Shots adds a weak dot that gets more powerful as the target takes damage;
it works best with slow-firing, high-damage weapons like the rockets and SSG
Acid Spray causes surplus acid to splash onto nearby enemies
Embrittlement makes acid stacks increase damage taken by enemies
Explosive Reaction turns acid stacks into an explosion on death
New: weapons are limited to 2 elements, and must master the first before adding the second.
Change: 2 basic levels are now required to unlock intermediate (and likewise for intermediate->master).
Change: Documentation tweaks.
Change: Redesign of damage-over-time API to support fractional stacks/durations.
Change: Fire now applies stacks based on attack damage.
Fix: Infinite recursion with some upgrade combinations
Fix: Weakness upgrade could sometimes give enemies damage resistance.
WIP: Beam upgrade for hitscan weapons
currently disabled due to bad interactions with other weapons