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Gun Bonsai 0.10.4

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@ToxicFrog ToxicFrog released this 20 Aug 19:57
· 57 commits to main since this release

0.10.4

This update breaks configuration compatibility. If you have set either of the "upgrade choices per level" options to "all upgrades", you will need to open the options screen and fix them.

It also includes fixes from 0.10.3, which never got a proper release.

  • New:
    • Screen flash colour on level up can be customized
    • AutoAutoSave support
  • Balance:
    • Infernal Kiln:
      • softcap at 10 seconds, +5/level
      • hardcap at 20 seconds, +10/level
      • charges 2x as fast
      • adds 1-3 damage/level depending on how charged it is, rather than a flat 2/level
      • still blocks 2/level, but cannot reduce damage below 1
      • blocking damage reduces duration by 1 second per 10 damage blocked
      • These changes are meant to make it more useful at low levels, while also making it impossible to rack up tens of minutes of duration and get effectively permanent damage/armour bonuses and complete immunity to scratch damage.
  • Change:
    • If you have multiple pending upgrades, you will be prompted for all of them in succession rather than neding to open the menu for each one
    • bonsai_upgrades_per_gun_level can now be set to 0 to let you gain levels without actually gaining upgrades
    • bonsai_upgrades_per_player_level likewise
    • Check your settings: if you previously had these set to 0 for "all upgrades", you will need to go into the menu and change them to -1.
    • Screen flashes are shorter overall; weapon level-up flashes are shorter than player level-up.
  • Fix:
    • A few additional option strings are now defined in LANGUAGE and can be localized
    • Leveling up while somehow having no upgrades available no longer crashes the game
    • Bandoliers upgrade is disabled when Trailblazer or Dehacked Defence is loaded
    • Upgrades no longer tick (and buffs no longer count down) when the player has
      the TOTALLYFROZEN flag set. In particular, this fixes some weirdness (and
      a potential softlock) when using the Gearbox weapon selector in "freeze" mode.
    • Some upgrade tooltips were incorrect or incomplete.

0.10.3

  • Fix:
    • Crash when hallucinating monster receives sourceless damage
    • [speculative] Crash in Sweep and Cleave when monsters vanish in mid-attack
    • Clear target when Revivified minion blinks in, preventing it from remaining obsessed with enemies elsewhere in the map