I'm a passionate C++/C# developer and reverse engineer with hands-on experience in modding, low-level programming, and network development.
Currently focused on GTA:SA internals, reverse engineering, and multiplayer systems.
- Reverse engineering (IDA Pro, Ghidra, Assembly)
- Low-level Windows internals and hooks
- Binary patching and analysis of protected desktop software
- GTA:SA modding and scripting
- SA-MP server development (Pawn, C++, MySQL)
- C# desktop development (WinForms, WPF)
- Multiplayer systems and real-time synchronization
Looking for new opportunities in game development, reverse engineering, C++, C#, or multiplayer systems.
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CoopAndreas — a fresh and unique cooperative multiplayer for GTA:SA
Developing a co-op multiplayer mod for GTA:SA that enables full story mode sync between players.
Highlights: full sync of every detail of the game, missions, side activities, NPCs, traffic, world events, and game state.
Tech stack: C++, C#, SCM/CLEO, reverse engineering, network programming, low-level programming. -
NEW YORK TIMES 2010 — SA-MP-based roleplay project
A large-scale roleplay project built on SA-MP, featuring a fully custom open-world map inspired by New York City.
Highlights: unique gameplay systems, custom infrastructure, and an expansive hand-crafted environment.
Responsibilities: server-side logic, database integration, plugin development (C++), desktop launcher development (C# + HTML/CSS/JS), and frontend tooling.
Tech stack: Pawn, MySQL, C++, reverse engineering, C#, WinForms, WPF, HTML/CSS/JS
- 🇺🇦 Ukrainian – Native
- 🇷🇺 Russian – Native
- 🇺🇸 English – Intermediate (B1)
- 📧 Email: [email protected]
- 💬 Discord: tornamic
- 📱 Telegram: @tornamic
PHP 4 hrs 12 mins ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣤⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 45.61 %
Pawn 3 hrs 4 mins ⣿⣿⣿⣿⣿⣿⣿⣿⣤⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 33.34 %
C 57 mins ⣿⣿⣶⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 10.34 %
C++ 36 mins ⣿⣶⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 06.53 %
Assembly 11 mins ⣦⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 02.10 %
Thank you for visiting my profile!