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title = "Hololive VTuber Watson Amelia holds last livestream" | ||
external_url = "https://en.wikinews.org/wiki/Hololive_VTuber_Watson_Amelia_holds_last_livestream" | ||
external_tags = [] | ||
published_at = "2024-10-05T12:00:00+00:00" | ||
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[attribution] | ||
title = "Hololive VTuber Watson Amelia holds last livestream" | ||
authors = ["Wikinews contributors"] | ||
link = "https://en.wikinews.org/wiki/Hololive_VTuber_Watson_Amelia_holds_last_livestream" | ||
license = "CC BY-NC-ND 4.0" | ||
--- | ||
<div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"> | ||
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<figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Tsukimiya_Sakura_as_Watson_Amelia_standing,_front_view_20230430b.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/2/24/Tsukimiya_Sakura_as_Watson_Amelia_standing%2C_front_view_20230430b.jpg/220px-Tsukimiya_Sakura_as_Watson_Amelia_standing%2C_front_view_20230430b.jpg" decoding="async" width="220" height="391" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/24/Tsukimiya_Sakura_as_Watson_Amelia_standing%2C_front_view_20230430b.jpg/330px-Tsukimiya_Sakura_as_Watson_Amelia_standing%2C_front_view_20230430b.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/24/Tsukimiya_Sakura_as_Watson_Amelia_standing%2C_front_view_20230430b.jpg/440px-Tsukimiya_Sakura_as_Watson_Amelia_standing%2C_front_view_20230430b.jpg 2x" data-file-width="2070" data-file-height="3680"></a><figcaption>A Taiwanese cosplayer wearing a costume of Watson Amelia<br><span style="font-size:90%" class="plainlinks">Image: Solomon203.</span></figcaption></figure> | ||
<p><span class="interwiki-link-foreign"><a href="https://en.wikipedia.org/wiki/Watson_Amelia" class="extiw" title="w:Watson Amelia">Watson Amelia</a></span>, a member of the English-speaking branch of <span class="interwiki-link-foreign"><a href="https://en.wikipedia.org/wiki/VTuber" class="extiw" title="w:VTuber">VTuber</a></span> agency <span class="interwiki-link-foreign"><a href="https://en.wikipedia.org/wiki/Hololive_Production" class="extiw" title="w:Hololive Production">Hololive Production</a></span> did her last <span class="interwiki-link-foreign"><a href="https://en.wikipedia.org/wiki/live_stream" class="extiw" title="w:live stream">live stream</a></span> on Monday, September 30, officially ceasing her streaming activities on Tuesday, October 1. This decision was previously announced on September 21. | ||
</p><p>In her last livestream, Watson announced a <span class="interwiki-link-foreign"><a href="https://en.wikipedia.org/wiki/VRChat" class="extiw" title="w:VRChat">VRChat</a></span> map called <i>HoloAquarium</i>, which can be visited by the public, as well as merchandise including plush toys and a <i><span class="interwiki-link-foreign"><a href="https://en.wikipedia.org/wiki/dakimakura" class="extiw" title="w:dakimakura">dakimakura</a></span></i>. | ||
</p><p>Watson debuted as a member of Hololive English on September 13, 2020, as a member of <i>Myth</i>, her branch's first 'generation' ('generation' referring to a group of VTubers from an agency that debut simultaneously). <span class="interwiki-link-foreign"><a href="https://en.wikipedia.org/wiki/Yahoo_Japan" class="extiw" title="w:Yahoo Japan">Yahoo Japan</a></span>, in an article about Watson's end of streaming activities, described her as "contributing to the popularization of VTubing culture outside of <a href="/wiki/Japan" class="mw-redirect" title="Japan">Japan</a>". | ||
</p><p>In VTubing and Japanese entertainment, the term '<span class="interwiki-link-foreign"><a href="https://en.wikipedia.org/wiki/Japanese_idol#Retirement" class="extiw" title="w:Japanese idol">graduation</a></span>' is used to refer to the act of a celebrity leaving a group or company entirely. Watson, however, specified her departure from streaming is not a graduation as she will still be affiliated to the agency and occasionally work with it. Cover Corp (Hololive Production's parent company) announced they will continue to sell Watson-themed merchandise already available, and that any updates regarding Watson and Hololive will be published on their official social media channels. | ||
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tags = [ "anime", "anime-culture", "audience-analysis", "audience-engagement", "audience-feedback", "brand-development", "brand-management", "communication", "community", "community-building", "community-dynamics", "community-engagement", "community-events", "community-management", "consumer-behavior", "content-creation", "content-scheduling", "content-sharing", "content-strategy", "cosplay", "cosplay-culture", "cosplay-events", "cover-corp", "cross-platform-promotion", "cultural-communication", "cultural-communications", "cultural-criticism", "cultural-critique", "cultural-exchange", "cultural-heritage", "cultural-identity", "cultural-impact", "cultural-innovation", "cultural-phenomena", "cultural-studies", "culture", "dakimakura", "digital-arts", "digital-communities", "digital-content", "digital-culture", "digital-ecosystems", "digital-entertainment", "digital-innovation", "digital-marketing", "digital-society", "e-commerce", "entertainment", "entertainment-ecosystems", "entertainment-industry", "entertainment-trends", "event-management", "event-planning", "event-promotion", "fan-culture", "fan-engagement", "fan-interaction", "fan-merchandise", "gaming", "gaming-community", "generation", "globalization", "graduation", "hololive", "hololive-production", "identity-and-culture", "identity-formation", "influencer-marketing", "influencer-strategy", "interactive-entertainment", "interactive-media", "internet-culture", "japan", "japanese-entertainment", "live-streaming-tools", "livestreams", "market-research", "marketing", "media", "media-and-entertainment", "media-and-society", "media-consumption", "media-ecosystems", "media-production", "media-studies", "media-technology", "merchandise", "merchandise-design", "merchandising", "merchandising-strategies", "myth", "october", "october-1", "online-communities", "online-culture", "online-fandoms", "online-identity", "online-streaming", "popularization", "public-relations", "september", "september-21", "september-30", "social-dynamics", "social-interaction", "social-media", "social-media-platforms", "social-media-strategy", "solomon203", "streaming-activities", "streaming-analytics", "streaming-platforms", "streaming-schedules", "streaming-services", "streaming-technology", "taiwan", "technology", "technology-and-society", "twitch-streamers", "virtual-communities", "virtual-entertainment", "virtual-identity", "virtual-reality", "virtual-reality-gaming", "vrchat", "vtuber-characters", "vtuber-communities", "vtuber-ecosystem", "vtubers", "watson-amelia", "yahoo-japan", "youth-and-culture", "youth-culture", "youtubers",] | ||
created_at = 2024-10-10T11:15:13.502445Z |
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tags_quality_base/tags-expected/openai_llm_general/0015.toml
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tags_must_have = [ | ||
"brand-management", | ||
"content-creation", | ||
"cosplay", | ||
"cosplay-culture", | ||
"cultural-exchange", | ||
"cultural-identity", | ||
"cultural-phenomena", | ||
"dakimakura", | ||
"digital-culture", | ||
"digital-marketing", | ||
"entertainment", | ||
"entertainment-industry", | ||
"fan-culture", | ||
"graduation", | ||
"hololive", | ||
"hololive-production", | ||
"influencer-marketing", | ||
"internet-culture", | ||
"japan", | ||
"japanese-entertainment", | ||
"livestreams", | ||
"marketing", | ||
"media-production", | ||
"merchandise", | ||
"merchandising", | ||
"myth", | ||
"online-streaming", | ||
"popularization", | ||
"streaming-activities", | ||
"virtual-communities", | ||
"vtubers", | ||
"watson-amelia", | ||
"yahoo-japan", | ||
] | ||
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tags_should_have = [ | ||
"business-development", | ||
"celebrity-culture", | ||
"consumer-behavior", | ||
"content-development", | ||
"creative-industries", | ||
"cultural-globalization", | ||
"culture", | ||
"digital-communications", | ||
"digital-entrepreneurship", | ||
"digital-media", | ||
"generation", | ||
"globalization", | ||
"media-ecosystem", | ||
"october", | ||
"october-1", | ||
"online-communities", | ||
"online-fandoms", | ||
"september", | ||
"september-21", | ||
"september-30", | ||
"social-media-influencers", | ||
"solomon203", | ||
"streaming-platforms", | ||
"streaming-schedules", | ||
"taiwan", | ||
"taiwanese-cosplayer", | ||
"virtual-entertainment", | ||
"vtuber-communities", | ||
"vtuber-culture" | ||
] |
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tags = [ "anime-culture", "audience-analytics", "audience-dynamics", "audience-engagement", "audience-participation", "brand-management", "business-development", "communication", "community-building", "community-dynamics", "community-engagement", "community-industry", "community-management", "consumer-behavior", "content-aggregation", "content-creation", "content-creation-tools", "content-development", "content-distribution", "content-ecosystem", "content-monetization", "content-sharing", "cosplay", "cosplay-culture", "cosplay-events", "cosplay-industry", "cover-corp", "creative-industries", "creative-industry", "cross-platform-promotion", "cultural-analysis", "cultural-criticism", "cultural-critique", "cultural-exchange", "cultural-heritage", "cultural-identity", "cultural-industry", "cultural-innovation", "cultural-phenomena", "cultural-representation", "cultural-studies", "culture", "dakimakura", "digital-arts", "digital-collectibles", "digital-communication", "digital-culture", "digital-ecosystems", "digital-entrepreneurship", "digital-identity", "digital-marketing", "digital-media", "digital-media-industry", "entertainment", "entertainment-industry", "entertainment-management", "entertainment-technology", "event-management", "event-planning", "event-promotion", "fan-communities", "fan-culture", "fan-culture-industry", "fan-engagement", "fan-interaction", "fan-merchandise", "gaming", "gaming-communities", "gaming-industry", "generation", "globalization", "graduation", "hololive", "hololive-production", "identity-formation", "influencer-marketing", "information-technology", "interactive-media", "internet-culture", "japan", "japanese-entertainment", "live-events", "livestreaming-platforms", "livestreams", "marketing", "media-analytics", "media-consumption", "media-convergence", "media-creation", "media-education", "media-ethics", "media-industry", "media-innovation", "media-production", "media-studies", "media-technology", "merchandise", "merchandise-design", "merchandising", "merchandising-industry", "merchandising-strategies", "myth", "october", "october-1", "online-communities", "online-content-industry", "online-fandoms", "online-identity", "online-streaming", "popularization", "public-relations", "september", "september-21", "september-30", "social-interaction", "social-media", "social-media-industry", "social-media-strategies", "social-networking", "social-sciences", "sociology", "solomon203", "streaming-activities", "streaming-culture", "streaming-industry", "streaming-schedules", "streaming-strategies", "streaming-tools", "taiwan", "technology", "technology-industry", "technology-influence", "virtual-communities", "virtual-entertainment", "virtual-identity", "virtual-reality", "virtual-reality-experiences", "virtual-reality-industry", "vrchat", "vtuber-communities", "vtubers", "watson-amelia", "yahoo-japan", "youtuber-culture",] | ||
created_at = 2024-10-10T11:24:04.151990Z |