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Disable User Analytics #38
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As I am inexperienced with wireshark, I would like to request someone to decrypt these packets, and confirm what data of the user is uploaded (fingerprint? or even more?) (inb4 requesting how to disable uploading user analytics via hexcode on final build) Anyway, adding "more-info" tag, as it is confirmed user analytics sends data to shady servers (unknown IPs), and also unknown what kind of data it uploads. |
A based user who specializes on privacy, pretty much provided me all the info Unity gets from its builds Device Fingerprint (on boot)
Standard Request/Response
Event-Trackinghttps://cdp.cloud.unity3d.com/v1/events which lead to related hostnames with endpoints (Google GCE) Europehttp://thind-gke-usc.prd.data.corp.unity3d.com UShttp://thind-gke-ape.prd.data.corp.unity3d.com Asiahttp://53.26.241.35.bc.googleusercontent.com |
All builds by default have "editor analytics" which "help the developer understand the player flow" blabla
Obviously, this contains privacy-sensitive data, like when you opened the game.
I do not know where these packets are uploaded, could be some Google server, and that's shady.
Every Unity game does this!
Anyhow, greedy Unity has done the following: If you have free edition, you cannot disable user analytics. So, if you want to ensure user privacy, you are blackmailed.
But since Unity is full of bugs, even this is bugged!
Ironic. Even if I bought "Pro" edition, I cannot disable it.
And if I upgrade to future versions of Unity, where this "bug" is fixed, not only I get new bugs, but many features of Double Damnation will be deprecated/obsolete... UNABLE TO COMPILE.
Source for the above claims:
https://forum.unity.com/threads/completely-disabling-analytics-at-runtime.520827/#post-3557207
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