Monsters hugging/camping walls (sidewalled bug) #36
Labels
bug
Something isn't working
enemy ai
Anything related to the logic and behaviour of monsters
high priority
Very important, heavily influences the game, must be looked ASAP
Description of this bug
When enemies have a wall collision within -1 or +1 of their collisionPointX,
sideWallDetected
flag becomes true, and its logic makes enemies not move away from the wall.The infamous sidewalled bug. Believe it or not, this is a regression bug, one which I was to fix, but development tasks shifted and when I came back, I forgot how I had planned to fix it.
The regression bug was with Satyrs jumping, who had some issues with horizontal movement (physics or AI behaviour?), and I added a
sideWallDetected
flag and their jump was fixed.Except... satyrs and all monsters were bugged at sidewalls, but I noticed this weeks later.
Removing this flag and its logic, makes all non-jumping enemies work normally (see hollows at level editor, as a prime example where I override the
sideWallDetected
flag)tl;dr: Remove 'sideWallDetected' flag and its logic, and fix the original jumping bug, whatever that was.
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