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Новая антаг-роль: Терминатор #56
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b0b8962
feat-wip: terminator
CREAsTIVE 21c2dea
Add Russian Terminator localization
CREAsTIVE d68d0ab
feat: explosion implant
CREAsTIVE 0ce1dad
terminator overheat
CREAsTIVE a19fc4d
refactor: minor renaming
CREAsTIVE 470a98d
feat: terminator briefing + some more localization
CREAsTIVE c13c7ee
feat: rebalance + translation
CREAsTIVE c7fdd78
feat: more translations
CREAsTIVE 7d74c9c
refactor: minimal terminator changes
CREAsTIVE db4b899
refactor: minimal terminator changes
CREAsTIVE 045b983
fix terminator objective prototype
CREAsTIVE 2004967
fix terminator line endings
CREAsTIVE ee7ed1a
feat: better terminator system
CREAsTIVE 982287e
Merge branch 'main' into feat-terminator-antag-role
CREAsTIVE 78f77df
fix: upstream fix
CREAsTIVE 381ed30
fix: another upstream fix
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32 changes: 32 additions & 0 deletions
32
Content.Server/_Maid/Terminator/Components/HeatOverTimeComponent.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,32 @@ | ||
| using Content.Server._Maid.Terminator.EntitySystems; | ||
| using Robust.Shared.Serialization.TypeSerializers.Implementations; | ||
|
|
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| namespace Content.Server._Maid.Terminator.Components; | ||
|
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| [RegisterComponent, Access(typeof(HeatOverTimeSystem))] | ||
| public sealed partial class HeatOverTimeComponent : Component | ||
| { | ||
| [DataField(required: true)] | ||
| public float Heat { get; set; } | ||
|
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| [DataField] | ||
| public float FireStacks { get; set; } | ||
|
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| [DataField(customTypeSerializer: typeof(TimespanSerializer))] | ||
| public TimeSpan Interval = TimeSpan.FromSeconds(1); | ||
|
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| [DataField] | ||
| public TimeSpan NextTickTime = TimeSpan.Zero; | ||
|
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| [DataField] | ||
| public bool IgnoreHeatResistance { get; set; } = false; | ||
|
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| [DataField] | ||
| public float MultiplierIncrease { get; set; } | ||
|
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| [DataField] | ||
| public float Multiplier { get; set; } = 1f; | ||
|
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| [DataField] | ||
| public float FireProtectionPenetration { get; set; } | ||
| } |
10 changes: 10 additions & 0 deletions
10
Content.Server/_Maid/Terminator/Components/SpawnOnGibComponent.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,10 @@ | ||
| using Robust.Shared.Prototypes; | ||
|
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| namespace Content.Server._Maid.Terminator.Components; | ||
|
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| [RegisterComponent] | ||
| public sealed partial class SpawnOnGibComponent : Component | ||
| { | ||
| [DataField] public EntProtoId? Prototype; | ||
| [DataField] public bool TransferMind = false; | ||
| } |
56 changes: 56 additions & 0 deletions
56
Content.Server/_Maid/Terminator/EntitySystems/HeatOverTimeSystem.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,56 @@ | ||
|
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| using Content.Server._Maid.Terminator.Components; | ||
| using Content.Server.Atmos.Components; | ||
| using Content.Server.Atmos.EntitySystems; | ||
| using Content.Server.Temperature.Systems; | ||
| using Content.Shared.Atmos.Components; | ||
| using Robust.Shared.Timing; | ||
|
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| namespace Content.Server._Maid.Terminator.EntitySystems; | ||
|
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| public sealed class HeatOverTimeSystem : EntitySystem | ||
| { | ||
| [Dependency] private readonly FlammableSystem _flammable = default!; | ||
| [Dependency] private readonly IGameTiming _timing = default!; | ||
| [Dependency] private readonly TemperatureSystem _temperature = default!; | ||
|
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| public override void Initialize() | ||
| { | ||
| base.Initialize(); | ||
| SubscribeLocalEvent<HeatOverTimeComponent, ComponentStartup>(OnStartup); | ||
| } | ||
|
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| private void OnStartup(EntityUid uid, HeatOverTimeComponent component, ref ComponentStartup args) | ||
| { | ||
| if (component.NextTickTime == TimeSpan.Zero) | ||
| component.NextTickTime = _timing.CurTime; | ||
| } | ||
|
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| public override void Update(float frameTime) | ||
| { | ||
| var currentTime = _timing.CurTime; | ||
| var query = EntityQueryEnumerator<HeatOverTimeComponent, FlammableComponent>(); | ||
|
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| while (query.MoveNext(out var uid, out var heatOverTimeComponent, out var flammableComponent)) | ||
| { | ||
| if (heatOverTimeComponent.Interval <= TimeSpan.Zero) | ||
| continue; | ||
|
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| while (currentTime >= heatOverTimeComponent.NextTickTime) | ||
| { | ||
| _temperature.ChangeHeat(uid, heatOverTimeComponent.Heat * heatOverTimeComponent.Multiplier, heatOverTimeComponent.IgnoreHeatResistance); | ||
| if (heatOverTimeComponent.FireStacks > 0f) | ||
| { | ||
| _flammable.AdjustFireStacks(uid, | ||
| heatOverTimeComponent.FireStacks * heatOverTimeComponent.Multiplier, | ||
| null, | ||
| true, | ||
| heatOverTimeComponent.FireProtectionPenetration); | ||
| } | ||
|
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| heatOverTimeComponent.Multiplier += heatOverTimeComponent.MultiplierIncrease; | ||
| heatOverTimeComponent.NextTickTime += heatOverTimeComponent.Interval; | ||
| } | ||
| } | ||
| } | ||
| } |
32 changes: 32 additions & 0 deletions
32
Content.Server/_Maid/Terminator/EntitySystems/SpawnOnGibSystem.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,32 @@ | ||
| using Content.Server._Maid.Terminator.Components; | ||
| using Content.Server.Mind; | ||
| using Content.Shared.Body.Events; | ||
|
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| namespace Content.Server._Maid.Terminator.EntitySystems; | ||
|
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| // SpawnOnDespawnSystem will not do the trick cause no easy way to transfer mind without changing SpawnOnDespawnSystem itself | ||
| public sealed class SpawnOnGibSystem : EntitySystem | ||
| { | ||
| [Dependency] private MindSystem _mindSystem = default!; | ||
|
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| public override void Initialize() | ||
| { | ||
| base.Initialize(); | ||
|
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| SubscribeLocalEvent<SpawnOnGibComponent, BeingGibbedEvent>(OnGibbed); | ||
| } | ||
|
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| private void OnGibbed(Entity<SpawnOnGibComponent> ent, ref BeingGibbedEvent args) | ||
| { | ||
| if (!TryComp(ent, out TransformComponent? xform)) return; | ||
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| if (ent.Comp.Prototype == null) return; | ||
|
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| var spawned = Spawn(ent.Comp.Prototype, xform.Coordinates); | ||
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| if (ent.Comp.TransferMind && _mindSystem.TryGetMind(ent, out var mindId, out var mindComponent)) | ||
| { | ||
| _mindSystem.TransferTo(mindId, spawned); | ||
| } | ||
| } | ||
| } |
17 changes: 17 additions & 0 deletions
17
Content.Server/_Maid/Terminator/GameTicking/Rules/TerminatorRuleComponent.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,17 @@ | ||
| using Content.Shared.Whitelist; | ||
| using Robust.Shared.Audio; | ||
|
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| namespace Content.Server._Maid.Terminator.GameTicking.Rules; | ||
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| [RegisterComponent] | ||
| public sealed partial class TerminatorRuleComponent : Component | ||
| { | ||
| [DataField] | ||
| public SoundSpecifier? BriefingSound; | ||
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| [DataField] | ||
| public EntityWhitelist? TargetBlacklist; | ||
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| [DataField] | ||
| public EntityUid? Target; | ||
| } |
57 changes: 57 additions & 0 deletions
57
Content.Server/_Maid/Terminator/GameTicking/Rules/TerminatorRuleSystem.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,57 @@ | ||
| using Content.Server._Maid.Terminator.Roles; | ||
| using Content.Server.Antag; | ||
| using Content.Server.Body.Components; | ||
| using Content.Server.GameTicking.Rules; | ||
| using Content.Server.Mind; | ||
| using Content.Server.Objectives.Components; | ||
| using Content.Server.Roles; | ||
| using Content.Shared.GameTicking.Components; | ||
| using Content.Shared.Roles; | ||
| using Content.Shared.Roles.Jobs; | ||
| using Content.Shared.Whitelist; | ||
| using Robust.Shared.Random; | ||
|
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| namespace Content.Server._Maid.Terminator.GameTicking.Rules; | ||
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| public sealed class TerminatorRuleSystem : GameRuleSystem<TerminatorRuleComponent> | ||
| { | ||
| [Dependency] private readonly AntagSelectionSystem _antag = default!; | ||
| [Dependency] private readonly EntityWhitelistSystem _whitelist = default!; | ||
| [Dependency] private readonly SharedJobSystem _jobs = default!; | ||
| [Dependency] private readonly MindSystem _mind = default!; | ||
| [Dependency] private readonly IRobustRandom _random = default!; | ||
| [Dependency] private readonly SharedRoleSystem _role = default!; | ||
|
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| public override void Initialize() | ||
| { | ||
| base.Initialize(); | ||
|
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| SubscribeLocalEvent<TerminatorRuleComponent, AntagSelectEntityEvent>(OnAntagSelectEntity); | ||
| SubscribeLocalEvent<TerminatorRuleComponent, AfterAntagEntitySelectedEvent>(AfterAntagSelected); | ||
| } | ||
|
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| private void OnAntagSelectEntity(Entity<TerminatorRuleComponent> ent, ref AntagSelectEntityEvent args) | ||
| { | ||
| var allAliveHumanoids = _mind.GetAliveHumans(); | ||
| allAliveHumanoids.RemoveWhere(human => _whitelist.IsBlacklistPass(ent.Comp.TargetBlacklist, human)); | ||
|
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| if (allAliveHumanoids.Count == 0) | ||
| { | ||
| Log.Warning("Could not find any alive players to create a terminator for!"); | ||
| return; | ||
| } | ||
|
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| // pick a random player | ||
| var randomHumanoidMind = _random.Pick(allAliveHumanoids); | ||
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| ent.Comp.Target = randomHumanoidMind; | ||
| } | ||
|
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| private void AfterAntagSelected(Entity<TerminatorRuleComponent> ent, ref AfterAntagEntitySelectedEvent args) | ||
| { | ||
| var targetComp = EnsureComp<TargetOverrideComponent>(args.EntityUid); | ||
| targetComp.Target = ent.Comp.Target; | ||
|
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| RemComp<RespiratorComponent>(args.EntityUid); | ||
| } | ||
| } |
9 changes: 9 additions & 0 deletions
9
Content.Server/_Maid/Terminator/Roles/TerminatorRoleComponent.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,9 @@ | ||
| using Content.Shared.Roles; | ||
|
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| namespace Content.Server._Maid.Terminator.Roles; | ||
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| [RegisterComponent] | ||
| public sealed partial class TerminatorRoleComponent : BaseMindRoleComponent | ||
| { | ||
|
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| } |
16 changes: 16 additions & 0 deletions
16
Content.Server/_Maid/Triggers/Components/PopupOnTriggerComponent.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,16 @@ | ||
| using Content.Shared.Popups; | ||
|
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| namespace Content.Server._Maid.Triggers.Components; | ||
|
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| /// <summary> | ||
| /// Displays a popup on a target entity when this entity is triggered. | ||
| /// </summary> | ||
| [RegisterComponent] | ||
| public sealed partial class PopupOnTriggerComponent : Component | ||
| { | ||
| [DataField(required: true)] | ||
| public string Popup = string.Empty; | ||
|
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| [DataField] | ||
| public PopupType PopupType = PopupType.MediumCaution; | ||
| } |
27 changes: 27 additions & 0 deletions
27
Content.Server/_Maid/Triggers/EntitySystems/PopupOnTriggerSystem.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,27 @@ | ||
| using Content.Server.Explosion.EntitySystems; | ||
| using Content.Shared.Implants.Components; | ||
| using Content.Shared.Popups; | ||
| using Content.Shared.Trigger; | ||
|
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| namespace Content.Server._Maid.Triggers.EntitySystems; | ||
|
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| public sealed class PopupOnTriggerSystem : EntitySystem | ||
| { | ||
| [Dependency] private readonly SharedPopupSystem _popup = default!; | ||
|
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| public override void Initialize() | ||
| { | ||
| base.Initialize(); | ||
|
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| SubscribeLocalEvent<Components.PopupOnTriggerComponent, TriggerEvent>(OnPopupTrigger); | ||
| } | ||
|
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| private void OnPopupTrigger(EntityUid uid, Components.PopupOnTriggerComponent component, ref TriggerEvent args) | ||
| { | ||
| if (!TryComp(uid, out SubdermalImplantComponent? implant) || implant.ImplantedEntity is null) | ||
| return; | ||
|
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| _popup.PopupEntity(Loc.GetString(component.Popup), implant.ImplantedEntity.Value, component.PopupType); | ||
| args.Handled = true; | ||
| } | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,23 @@ | ||
| terminator-round-end-agent-name = nt-800 | ||
|
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| objective-issuer-susnet = [color=#d64119]Susnet[/color] | ||
|
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| terminator-role-greeting = | ||
| You are the Terminator, a relentless assassin sent into the past to secure our future. | ||
| Eliminate the target while minimizing changes to the timeline. | ||
|
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| terminator-role-briefing = Kill the target at all costs. | ||
|
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| terminator-endoskeleton-gib-popup = All the battered flesh falls apart, revealing a titanium endoskeleton! | ||
| terminator-endoskeleton-burn-popup = The seared flesh is burned to a crisp, revealing a titanium endoskeleton! | ||
|
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| ghost-role-information-exterminator-name = Terminator | ||
| ghost-role-information-exterminator-description = You have been sent back in time to terminate a target with high importance to the future. | ||
| ghost-role-information-exterminator-rules = | ||
| You are an antagonist who must kill your target to preserve the future. | ||
| You must also minimize changes to the timeline by avoiding unnecessary casualties and station damage. | ||
|
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| roles-antag-terminator-name = Terminator | ||
| roles-antag-terminator-objective = Kill the target while minimizing changes to the timeline. The future depends on it. | ||
|
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| terminator-overheat-popup = Your internal systems start to overheat! |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| role-subtype-terminator = Terminator |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| objective-terminate-title = Terminate {$targetName}, {CAPITALIZE($job)} |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,23 @@ | ||
| terminator-round-end-agent-name = nt-800 | ||
|
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| objective-issuer-susnet = [color=#d64119]Susnet[/color] | ||
|
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| terminator-role-greeting = | ||
| Вы - терминатор, безжалостный убийца, отправленный в прошлое, чтобы обеспечить наше будущее. | ||
| Устраните цель минимизируя изменения таймлайна. | ||
|
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| terminator-role-briefing = Убейте цель любой ценой. | ||
|
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| terminator-endoskeleton-gib-popup = Избитая плоть разваливается, обнажая титановый эндоскелет! | ||
| terminator-endoskeleton-burn-popup = Обугленная плоть сгорает дотла, обнажая титановый эндоскелет! | ||
|
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| ghost-role-information-exterminator-name = Терминатор | ||
| ghost-role-information-exterminator-description = Вас отправили назад во времени, чтобы устранить цель, крайне важную для будущего. | ||
| ghost-role-information-exterminator-rules = | ||
| Вы антагонист, которому необходимо убить вашу цель для сохранения будущего. | ||
| Вам также необходимо минимизировать изменения таймлайна, избегая лишних жертв и порчи станции. | ||
|
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| roles-antag-terminator-name = Терминатор | ||
| roles-antag-terminator-objective = Убейте цель, минимизируя изменения в таймлайне, от этого зависит будущее. | ||
|
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| terminator-overheat-popup = Ваши внутренности начинают нагреваться! | ||
|
CREAsTIVE marked this conversation as resolved.
|
||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| role-subtype-terminator = Терминатор |
2 changes: 2 additions & 0 deletions
2
Resources/Locale/ru-RU/_Maid/prototypes/actions/terminator.ftl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,2 @@ | ||
| ent-ActionActivateTerminatorOverheat = Активировать имплант перегрева | ||
| .desc = Активирует ваш внутренний имплант перегрева, быстро повышая внутреннюю температуру тела сверх безопасных пределов. |
15 changes: 15 additions & 0 deletions
15
Resources/Locale/ru-RU/_Maid/prototypes/entities/body/terminator.ftl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,15 @@ | ||
| ent-PartTerminatorBase = часть тела nt-800 | ||
| ent-ChestTerminator = грудная клетка nt-800 | ||
| ent-GroinTerminator = пах nt-800 | ||
| ent-HeadTerminator = череп nt-800 | ||
| .desc = Его красные глаза погасли... пока что. | ||
| ent-LeftArmTerminator = левая рука nt-800 | ||
| ent-RightArmTerminator = правая рука nt-800 | ||
| ent-LeftHandTerminator = левая кисть nt-800 | ||
| ent-RightHandTerminator = правая кисть nt-800 | ||
| ent-LeftLegTerminator = левая нога nt-800 | ||
| ent-RightLegTerminator = правая нога nt-800 | ||
| ent-LeftFootTerminator = левая стопа nt-800 | ||
| ent-RightFootTerminator = правая стопа nt-800 | ||
| ent-MobTerminatorEndoskeleton = эндоскелет nt-800 «Терминатор» | ||
| .desc = Внутреннее ядро андроидов-инфильтраторов Susnet. |
4 changes: 4 additions & 0 deletions
4
Resources/Locale/ru-RU/_Maid/prototypes/entities/objects/implants/terminator.ftl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,4 @@ | ||
| ent-TerminatorOverheatImplant = имплант перегрева | ||
| .desc = Этот имплант быстро перегревает тело пользователя при активации. | ||
| ent-TerminatorSelfExplodeImplant = имплант микробомбы | ||
| .desc = Этот имплант взрывает пользователя при активации или после смерти. |
4 changes: 4 additions & 0 deletions
4
Resources/Locale/ru-RU/_Maid/prototypes/objectives/terminator.ftl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,4 @@ | ||
| ent-TerminateObjective = { ent-BaseObjective } | ||
| .desc = Следуйте своей программе и устраните цель. | ||
| ent-ShutDownObjective = Отключение. | ||
| .desc = После завершения миссии умрите, чтобы экипаж не смог завладеть технологиями будущего. |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| objective-terminate-title = Устранить {$targetName}, {CAPITALIZE($job)} |
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