Modified IPC Head and Screens#2633
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RSI Diff Bot; head commit 94057a0 merging into a66c845 Resources/Textures/Mobs/Customization/cyberlimbs/bishop/bishop_alt1.rsi
Resources/Textures/Mobs/Customization/cyberlimbs/bishop/bishop_monitor.rsi
Resources/Textures/Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_monitor.rsi
Resources/Textures/Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi
Resources/Textures/Mobs/Customization/cyberlimbs/shellguard/shellguard_monitor.rsi
Resources/Textures/Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_monitor.rsi
Resources/Textures/Mobs/Customization/cyberlimbs/xion/xion_monitor.rsi
Resources/Textures/Mobs/Customization/ipc_screens.rsi
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Test fail seems fake, something about an explosive mine. |
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About the PR
We changed the IPC screens to be back one pixel back. This is because, when they're "popped out" like they are now, glasses uh. They don't fucking fit over them. Which is dumb. So instead of making like a displacement map for that we just moved all screens back 1 pixel. We also made "No screen" versions of some of the eyes and made slight modification to the operational monitor sprites. The heart monitor is also colorable now.
Why / Balance
The screen being popped out a bit is a cool effect, but it's one that can be done without making every piece of eyewear look fucking stupid on IPCs.
The other slight modifications to the operational monitors are just us doing things that we think will make them look better. If they're not liked, we can change them to be as they were.
This is a draft because we don't know how we feel about like the state of the PR rn so we could use some feedback + we're waning motivation for it but it's like basically almost done.
Technical details
Spriting changes and some minor YAML work I believe.
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