Takes a Normal map and an RGBA Mask and rempas them for a specialized Unity Shader.
Allows the user to adjust settings for Metallic, Emission, Rougnhess and Specular Hue for a specialized shader. Select each material parameter and adjust the slider to match.
Maps must be 4096 x 4096
Maps must have the text: "NORMAL" or "RGBAMAsk" in the name
Drag and Drop the folder location to save the created png texture