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Classic Castlevania Example

This is a close approximation of how to do a NES styled Castlevania game in Godot using C#. A lot of work is needed for this to become a fully fledged project, but this example is more than enough to get you going. Please give credit where credit is due.

Controls

Arrows - Movement

Z - Jump

X - Attack

Up + X = Sub Weapon

Debug Controls

Tab - Change Sub Weapon

Shift - Change Whip Level

Down + Z - Cycle through Double/Triple Shots

Space - Damage Player

Credit

Programming - TehPurpleOne Sprites - Ripped by

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