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8 changes: 4 additions & 4 deletions README.md
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# GraphicsPlayground
An expandable 2D graphics application written in c++ using OpenGL. Features animation frameworks as well procedural generation of an environment to explore. Contains a full spritesheet code to animate a state character when given spritesheet code. Procedural generation function can be tweeked to create different unique environemnts.
An expandable 2D graphics application written in c++ using OpenGL. Features animation frameworks as well procedural generation of an environment to explore. Contains a full spritesheet code to animate a state character when given spritesheet code. Procedural generation function can be twaeked to create different unique environments.

Current Features :
Current Features:
Procedural generation of a 2d environment.
Fully implemented spritesheet renderer and animator.
State handler for spritesheet related objects.
Fully implmeneted texture shaders and environment shader.
Fully implemented texture shaders and environment shader.
Expandable code format to allow future development.

Upcoming Features :
Upcoming Features:
Dynamic lighting support.
Lighting filter support.
Objectives with pathfinding.