- Replaces faction with conversations that spawn as a response to your choices on events.
- Conversations don't require an ethic, but draws people to a specific ethic.
- Replace many key events with ethics.
- Take the conversation to the government with an action that replaces the current conversation with a new one through more events
- Perpetuate conversations to continue its affects on the pop ethic choice.
- Kill off key pops who perpetuate a conversation to replace the conversation with a freedom of speech one.
- All events ingame now create conversations!
-
Assassinate key people, remove one pop to dip the draw for a conversation.
-
Pay off the faction to remove the draw of the conversation.
-
Disable authority and civic choices.
-
Your civics are conversations, and the one with the least support gets abandoned.
-
Civics are conversations. Civics require the possibility to be chosen.
-
Authorities are conversations.
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Support authority conversations to adopt the authority.
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All adoptions create five years of instability.
common/defines
POP_FACTION_MIN_POTENTIAL_MEMBERS = 5 # If a faction has less potential members than this, do not form
Change this to one.
If it is a popup change each option to create a modifier Focus on progress events. Trall through every single event for the option paramater, find an option and title of event, find its localisation Generate a new templated conversation about it.
Replace embraced_faction_timer
Copy artifact_find_military_application_army_machine
mixed with supressed_faction
.
Modifiers last 10-40 years.
common/pop_faction_types Factions can only exist if their modifiers exist
common/static_modifiers = {
suppressed_militarist = {
pop_ethic_militarist_attraction_mult = -0.75
country_base_influence_produces_add = -1
}
}