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feat: add VirtualMachine, GameVM, a shitton of other stuff [Resubmitting with attempted build fixes] #251

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BrodyHiggerson
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Resubmit and fix of #220 from @nikitalita, hoping the triggered builds either work or tell us what's wrong.

nikitalita and others added 16 commits April 9, 2024 11:00
# Conflicts:
#	CommonLibSF/include/RE/Starfield.h
- Boost was being used but not added to any cmake files. It looks awful when using the CPM option as Boost libs are added right into VS, cluttering the solution, but the vcpkg approach remains clean (this is what CommonLibF4 does)
# Conflicts:
#	CommonLibSF/CMakeLists.txt
#	include/RE/B/BSResourceEnums.h
#	include/RE/B/BSStorage.h
#	include/RE/B/BSTFreeList.h
#	include/RE/B/BSTObjectArena.h
#	include/RE/B/BSTimer.h
#	include/RE/C/CompiledScriptLoader.h
#	include/RE/G/GameVM.h
#	include/RE/H/HandleReaderWriter.h
#	include/RE/I/IClientVM.h
#	include/RE/I/IHandleReaderWriter.h
#	include/RE/I/ILoader.h
#	include/RE/I/IMemoryPagePolicy.h
#	include/RE/I/IObjectProcessor.h
#	include/RE/I/IProfilePolicy.h
#	include/RE/I/IRemoteDebugger.h
#	include/RE/I/IStackCallbackSaveInterface.h
#	include/RE/I/IStore.h
#	include/RE/L/LinkerProcessor.h
#	include/RE/P/Profiler.h
#	include/RE/R/ReadableStringTable.h
#	include/RE/R/ReadableTypeTable.h
#	include/RE/R/RemoteDebugger.h
#	include/RE/S/SimpleAllocMemoryPagePolicy.h
#	include/RE/S/Store.h
#	include/RE/S/Stream.h
#	include/RE/S/StreamBase.h
#	include/RE/S/SuspendedStack.h
#	include/RE/V/VirtualMachine.h
#	include/RE/W/WritableStringTable.h
#	include/RE/W/WritableTypeTable.h
#	src/RE/S/Stream.cpp
#	src/RE/S/StreamBase.cpp
#	src/RE/V/VirtualMachine.cpp
@ThirdEyeSqueegee ThirdEyeSqueegee merged commit 2449439 into Starfield-Reverse-Engineering:main Jul 24, 2024
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3 participants