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#pragma once | ||
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#include "RE/B/BSPauseRequester.h" | ||
#include "RE/B/BSFixedString.h" | ||
#include "RE/B/BSTArray.h" | ||
#include "RE/B/BSTEvent.h" | ||
#include "RE/B/BSTScatterTable.h" | ||
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namespace RE | ||
{ | ||
namespace PlayerNameEvent | ||
{ | ||
struct NameChangedEvent; | ||
} | ||
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class BGSSaveLoadFile | ||
{ | ||
public: | ||
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}; | ||
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class BGSSaveLoadFileEntry | ||
{ | ||
public: | ||
[[nodiscard]] char* GetFileName() const | ||
{ | ||
return fileName; | ||
} | ||
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[[nodiscard]] char* GetPlayerName() | ||
{ | ||
if (playerName) | ||
return playerName; | ||
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LoadData(); | ||
return playerName; | ||
} | ||
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[[nodiscard]] bool IsAutoSave() const | ||
{ | ||
return fileName && !_strnicmp(fileName, "AutoSave", 8); | ||
} | ||
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[[nodiscard]] bool IsExitSave() const | ||
{ | ||
return fileName && !_strnicmp(fileName, "ExitSave", 8); | ||
} | ||
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[[nodiscard]] bool IsGenerated() const | ||
{ | ||
return fileName && !_strnicmp(fileName, "Save", 4); | ||
} | ||
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[[nodiscard]] bool IsQuickSave() const | ||
{ | ||
return fileName && !_strnicmp(fileName, "QuickSave", 9); | ||
} | ||
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void LoadData() | ||
{ | ||
using func_t = decltype(&BGSSaveLoadFileEntry::LoadData); | ||
static REL::Relocation<func_t> func{ ID::BGSSaveLoadFileEntry::LoadData }; | ||
func(this); | ||
} | ||
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// members | ||
char* fileName; // 00 | ||
char* playerName; // 08 | ||
}; | ||
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class BGSSaveLoadThread | ||
{ | ||
public: | ||
SF_RTTI_VTABLE(BGSSaveLoadThread); | ||
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struct AsyncRequest | ||
{ | ||
using TaskFinishedCallback_t = std::add_pointer_t<void(bool a_result)>; | ||
}; | ||
}; | ||
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class BGSSaveLoadManager : | ||
public BSTEventSink<PlayerNameEvent::NameChangedEvent>, | ||
public BSPauseRequester | ||
{ | ||
public: | ||
SF_RTTI_VTABLE(BGSSaveLoadManager); | ||
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enum class SaveFileCategory : std::uint32_t | ||
{ | ||
kUser = 0, | ||
kAuto = 1, | ||
kQuick = 2, | ||
kExit = 3 | ||
}; | ||
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enum class QueuedTask : std::uint32_t | ||
{ | ||
kAutoSave = 0x1, | ||
kForceSave = 0x2, | ||
kQuickSave = 0x8, | ||
kQuickLoad = 0x10, | ||
kLoadGame = 0x40, | ||
kAutoSaveCommit = 0x200, | ||
kQuickSaveCommit = 0x400, | ||
kBuildSaveGameList = 0x1000, | ||
kSaveAndQuit = 0x4000, | ||
}; | ||
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virtual ~BGSSaveLoadManager(); // 00 | ||
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// override (BSTEventSink) | ||
BSEventNotifyControl ProcessEvent(const PlayerNameEvent::NameChangedEvent& a_event, BSTEventSource<PlayerNameEvent::NameChangedEvent>* a_source) override; // 01 | ||
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[[nodiscard]] static auto GetSingleton() | ||
{ | ||
static REL::Relocation<BGSSaveLoadManager**> singleton{ ID::BGSSaveLoadManager::Singleton }; | ||
return *singleton; | ||
} | ||
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[[nodiscard]] static bool IsSaveFileNameAutoSave(const char* a_name) | ||
{ | ||
return a_name && !_strnicmp(a_name, "AutoSave", 8); | ||
} | ||
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[[nodiscard]] static bool IsSaveFileNameExitSave(const char* a_name) | ||
{ | ||
return a_name && !_strnicmp(a_name, "ExitSave", 8); | ||
} | ||
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[[nodiscard]] static bool IsSaveFileNameGenerated(const char* a_name) | ||
{ | ||
return a_name && !_strnicmp(a_name, "Save", 4); | ||
} | ||
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[[nodiscard]] static bool IsSaveFileNameQuickSave(const char* a_name) | ||
{ | ||
return a_name && !_strnicmp(a_name, "QuickSave", 9); | ||
} | ||
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bool DeleteSaveFile(const char* a_filename, void* a_unk1, bool a_skipRemainingSavesCheck) | ||
{ | ||
using func_t = decltype(&BGSSaveLoadManager::DeleteSaveFile); | ||
static REL::Relocation<func_t> func{ ID::BGSSaveLoadManager::DeleteSaveFile }; | ||
return func(this, a_filename, a_unk1, a_skipRemainingSavesCheck); | ||
} | ||
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void QueueBuildSaveGameList(BGSSaveLoadThread::AsyncRequest::TaskFinishedCallback_t a_taskFinished = nullptr) | ||
{ | ||
using func_t = decltype(&BGSSaveLoadManager::QueueBuildSaveGameList); | ||
static REL::Relocation<func_t> func{ ID::BGSSaveLoadManager::QueueBuildSaveGameList }; | ||
func(this, a_taskFinished); | ||
} | ||
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void QueueLoadGame(BGSSaveLoadFileEntry* a_entry) | ||
{ | ||
queuedEntryToLoad = a_entry; | ||
queuedTasks.set(QueuedTask::kLoadGame); | ||
} | ||
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void QueueLoadMostRecentSaveGame() | ||
{ | ||
if (!saveGameListBuilt) { | ||
return QueueBuildSaveGameList([](bool a_result) { | ||
if (a_result) | ||
GetSingleton()->QueueLoadMostRecentSaveGame(); | ||
}); | ||
} | ||
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if (saveGameCount > 0) | ||
QueueLoadGame(saveGameList.back()); | ||
} | ||
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void QueueSaveLoadTask(QueuedTask a_task) | ||
{ | ||
using func_t = decltype(&BGSSaveLoadManager::QueueSaveLoadTask); | ||
static REL::Relocation<func_t> func{ ID::BGSSaveLoadManager::QueueSaveLoadTask }; | ||
func(this, a_task); | ||
} | ||
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[[nodiscard]] bool IsSaveGameListBuilt() const | ||
{ | ||
return saveGameListBuilt; | ||
} | ||
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// members | ||
std::byte pad010[0x008]; // 010 | ||
BSTArray<BGSSaveLoadFileEntry*> saveGameList; // 018 | ||
std::byte pad028[0x008]; // 028 | ||
bool saveGameListBuilt; // 030 | ||
std::uint32_t saveGameCount; // 034 | ||
std::uint32_t currentSaveGameNumber; // 038 | ||
std::byte pad03C[0x004]; // 03C | ||
std::uint64_t saveGameListBuildID; // 040 | ||
std::uint32_t currentAutoSaveNumber; // 048 | ||
std::byte pad04C[0x004]; // 04C | ||
REX::EnumSet<QueuedTask> queuedTasks; // 050 | ||
std::byte pad054[0x004]; // 054 | ||
BGSSaveLoadFileEntry* queuedEntryToLoad; // 058 | ||
std::byte pad060[0x010]; // 060 | ||
char* mostRecentSaveGame; // 070 | ||
std::int32_t mostRecentSaveGameDeviceID; // 078 | ||
std::byte pad07C[0x08C]; // 07C | ||
std::uint64_t currentPlayerID; // 108 | ||
std::uint64_t displayPlayerID; // 110 | ||
BSFixedString saveFileNameToDelete; // 118 | ||
BSTHashMap<std::uint32_t, BSFixedString> autoSaveFileNames; // 120 | ||
BSFixedString quickSaveFileName; // 158 | ||
BSFixedString exitSaveFileName; // 160 | ||
std::byte pad168[0x010]; // 168 | ||
BGSSaveLoadFile* saveLoadFile; // 178 | ||
bool returnedFromSysUtil; // 180 | ||
bool sysUtilLoadDataComplete; // 181 | ||
}; | ||
static_assert(offsetof(BGSSaveLoadManager, saveGameList) == 0x018); | ||
static_assert(offsetof(BGSSaveLoadManager, saveGameListBuilt) == 0x030); | ||
static_assert(offsetof(BGSSaveLoadManager, saveGameCount) == 0x034); | ||
static_assert(offsetof(BGSSaveLoadManager, saveGameListBuildID) == 0x040); | ||
static_assert(offsetof(BGSSaveLoadManager, queuedTasks) == 0x050); | ||
static_assert(offsetof(BGSSaveLoadManager, mostRecentSaveGame) == 0x070); | ||
static_assert(offsetof(BGSSaveLoadManager, currentPlayerID) == 0x108); | ||
static_assert(offsetof(BGSSaveLoadManager, quickSaveFileName) == 0x158); | ||
static_assert(offsetof(BGSSaveLoadManager, saveLoadFile) == 0x178); | ||
static_assert(offsetof(BGSSaveLoadManager, sysUtilLoadDataComplete) == 0x181); | ||
} |
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