The package is a little helper that allows you to add additional settings and parameters to the XCode project during the Unity post-process phase.
For example, if you have an IOS plugin that requires some flags, frameworks, libraries, or pList values to be added to the XCode project, there is no need to add it manually every time or making a post-process script. Just open plugin settings and do it visually.
And sure thing, there is a C# API as well, which you can use anytime from your Editor code.
API Reference | Forum | Wiki
- Navigate to the
Packages
directory of your project. - Adjust the project manifest file
manifest.json
in a text editor. - Ensure
https://registry.npmjs.org/
is part ofscopedRegistries
.- Ensure
com.stansassets
is part ofscopes
. - Add
com.stansassets.ios-deploy
to thedependencies
, stating the latest version.
- Ensure
A minimal example ends up looking like this. Please note that the version X.Y.Z
stated here is to be replaced with the latest released version which is currently .
{
"scopedRegistries": [
{
"name": "npmjs",
"url": "https://registry.npmjs.org/",
"scopes": [
"com.stansassets"
]
}
],
"dependencies": {
"com.stansassets.xcode-project": "X.Y.Z",
...
}
}
- Switch back to the Unity software and wait for it to finish importing the added package.
- Install openupm-cli
npm install -g openupm-cli
oryarn global add openupm-cli
- Enter your unity project folder
cd <YOUR_UNITY_PROJECT_FOLDER>
- Install package
openupm add com.stansassets.ios-deploy