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Important Review skippedAuto reviews are disabled on base/target branches other than the default branch. Please check the settings in the CodeRabbit UI or the You can disable this status message by setting the
📝 WalkthroughWalkthroughThe update adds a Europe location to the game map, introduces a farming system with seeds and wheat mechanics, refactors the player's mode system from a boolean shooting flag to a generalized numeric mode property (supporting normal, shooting, and farming), expands inventory to track farming items, and integrates the new europe() function into the game initialization flow. Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~20 minutes Possibly related PRs
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🚥 Pre-merge checks | ✅ 2 | ❌ 1❌ Failed checks (1 inconclusive)
✅ Passed checks (2 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing touches🧪 Generate unit tests (beta)
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Actionable comments posted: 2
Caution
Some comments are outside the diff and can’t be posted inline due to platform limitations.
⚠️ Outside diff range comments (1)
blocks2.html (1)
1805-1814:⚠️ Potential issue | 🟠 MajorNo farming action handled when
p.mode==2and the canvas is clicked.The canvas click handler only acts on
mode==1(shooting). If farming mode is intended to let players plant seeds by clicking the map, amode==2branch is needed here. Currently, even once the toggle bug above is fixed, farming mode would have no gameplay effect.💡 Skeleton for farming click action
$("#cc").click(function(e) { if (p.mode==1 && p.hasBow && p.inv.arrows > 0) { var targetX = Math.floor(e.offsetX / 16) var targetY = Math.floor(e.offsetY / 16) shootArrow(p.x, p.y, targetX, targetY) p.inv.arrows-- $("#wbc").children(".arrow").last().remove() $("#arrowCount").text(p.inv.arrows) } + if (p.mode==2 && p.inv.wheatSeeds > 0) { + var targetX = Math.floor(e.offsetX / 16) + var targetY = Math.floor(e.offsetY / 16) + // TODO: implement seed planting and wheat growth logic + } })
🤖 Fix all issues with AI agents
In `@blocks2.html`:
- Around line 1794-1804: The click handlers for "#esm" and "#efm" use
expressions with ! and == that break due to operator precedence (p.mode is never
set to the intended farming value); update the handlers to use explicit
comparisons or ternary toggles instead of relying on ! (e.g., in the "#esm"
handler set p.mode to p.mode==1 ? 0 : 1 and update $("#sm")/$("#fm")
accordingly, and in the "#efm" handler set p.mode to p.mode==2 ? 0 : 2 and
update $("#fm")/$("#sm") accordingly), ensuring p.mode, the "#esm"/"#efm" click
logic, and the text-setting lines reference the new explicit comparisons.
- Line 100: The `#buySeeds` button has no click handler so clicking it does
nothing; add a jQuery click handler for $("#buySeeds").click(...) in the script
that calls the existing purchase logic (or creates a new function like
purchaseSeeds or buyWheatSeeds) to deduct player currency, add 6 wheat seeds to
inventory, validate funds, and update the UI (balance and inventory) and any
save/state functions (e.g., updateInventory or saveGame); ensure to reference
and reuse any existing functions such as updateInventory, saveGameState, or
player.balance when implementing the handler so behavior is consistent with
other purchase buttons.
| <button id="eatApple">Eat an apple</button> | ||
| <button id="eatMaxApples">Eat all of your apples</button> | ||
| <button id="buyCoal">Buy 2 coal for 3 apples</button> | ||
| <button id="buySeeds">Buy 6 wheat seeds for $5</button> |
There was a problem hiding this comment.
#buySeeds button has no click handler — it does nothing when clicked.
The button is declared in the HTML but there is no corresponding $("#buySeeds").click(...) handler in the <script> block. Players cannot purchase wheat seeds.
🐛 Suggested handler (adjust pricing logic as needed)
+ $("#buySeeds").click(function(){
+ if(p.$ < 5){
+ alert("You need $5.")
+ }else{
+ p.$ -= 5
+ $("#cash").text(p.$)
+ p.inv.wheatSeeds += 6
+ $("#wheatSeedCount").text(p.inv.wheatSeeds)
+ }
+ })🤖 Prompt for AI Agents
In `@blocks2.html` at line 100, The `#buySeeds` button has no click handler so
clicking it does nothing; add a jQuery click handler for
$("#buySeeds").click(...) in the script that calls the existing purchase logic
(or creates a new function like purchaseSeeds or buyWheatSeeds) to deduct player
currency, add 6 wheat seeds to inventory, validate funds, and update the UI
(balance and inventory) and any save/state functions (e.g., updateInventory or
saveGame); ensure to reference and reuse any existing functions such as
updateInventory, saveGameState, or player.balance when implementing the handler
so behavior is consistent with other purchase buttons.
Summary by CodeRabbit