reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.
You are looking at this before it is ready.
- Some nicer README.md
- Binaries
- Update changelog and readme
- Add known issues and bugs and feature requests