📜 other templates available at https://github.com/SkyrimScripting/SKSE_Templates
Very simple C++ SKSE plugin for Skyrim!
- SKSE plugin using .cpp and .h files
- What does it do?
- CommonLibSSE NG
- Requirements
- Project setup
- Setup your own repository
- Sharing is Caring
After running Skyrim, once at the Main Menu, press the ~
key to open the game console.
You will see that we printed "Akatosh!"
to the console at the Main Menu 🐉
This comes from the Dragon
class's PrintName()
function which is declared in
Dragon.h
but defined in Dragon.cpp
.
Because this uses CommonLibSSE NG, it supports Skyrim SE, AE, GOG, and VR.
CommonLibSSE NG is a fork of the popular powerof3 fork of the original CommonLibSSE
library created by Ryan McKenzie in 2018.
- Visual Studio 2022 (the free Community edition)
vcpkg
-
- Clone the repository using git OR download it as a .zip
-
- Go into the
vcpkg
folder and double-click onbootstrap-vcpkg.bat
- Go into the
-
- Edit your system or user Environment Variables and add a new one:
- Name:
VCPKG_ROOT
Value:C:\path\to\wherever\your\vcpkg\folder\is
-
Once you have Visual Studio 2022 installed, you can open this folder in basically any C++ editor, e.g. VS Code or CLion or Visual Studio
-
for VS Code, if you are not automatically prompted to install the C++ and CMake Tools extensions, please install those and then close VS Code and then open this project as a folder in VS Code
You may need to click OK
on a few windows, but the project should automatically run CMake!
It will automatically download CommonLibSSE NG and everything you need to get started making your new plugin!
By default, when this project compiles it will output a .dll
for your SKSE plugin into the build/
folder.
If you want to configure this project to output your plugin files
into your Skyrim Special Edition's "Data
" folder:
- Set the
SKYRIM_FOLDER
environment variable to the path of your Skyrim installation
e.g.C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition
If you want to configure this project to output your plugin files
into your "mods
" folder:
(for Mod Organizer 2 or Vortex)
- Set the
SKYRIM_MODS_FOLDER
environment variable to the path of your mods folder:
e.g.C:\Users\<user>\AppData\Local\ModOrganizer\Skyrim Special Edition\mods
e.g.C:\Users\<user>\AppData\Roaming\Vortex\skyrimse\mods
In Mod Organizer 2:
Click the
...
next to "Mods" to get the full folder path
In Vortex:
If you clone this template on GitHub, please:
- Go into
LICENSE
and change the year and change<YOUR NAME HERE>
to your name. - Go into
CODE_OF_CONDUCT.md
and change<YOUR CONTACT INFO HERE>
to your contact information.
The LICENSE
defaults to using the MIT License, a permissive license which is used by many popular Skyrim mods (including CommonLibSSE).
The CODE_OF_CONDUCT.md
defaults to using the Contributor Covenant, the most popular code of conduct for open source communities.
If you'd like to know more about open source licenses, see:
If you use this template, PLEASE release your project as a public open source project. 💖
Please do not release your SKSE plugin on Nexus/etc without making the source code available *
* You do you. But please help our community by sharing your source
<3