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util: fix encounter start bug in make/test timeline scripts (quisquou…
…s#15) (sorry for the git bork/closed PR - one more time...) This PR should address the encounter sync drift referenced in quisquous#5635 and quisquous#6048, as well as the missing zone-seal sync referenced in quisquous#5716. There were a couple of separate but related issues that I found: 1. `encounter_tools` had not (yet) been updated to use `InCombat` lines to start encounters, even though `make_timeline` is inserting an `InCombat` sync at the start of a new timeline. 2. For fights that do not have zone seals, `encounter_tools` would fall back on using `playerAttackingMob` or `mobAttackingPlayer` regex. While this mostly still worked (with minor drift issues), it was also counting faerie healing actions as the start of the fight. I confirmed this was the case with the log in issue 6048. I don't have logs for the original report from issue 5635, but I suspect a similar cause there, as I was unable to repro in e6n when on non-pet classes. 3. I think there was a minor logic bug in `encounter_tools` re: pushing the fight-starting log line into `logLines`. When encountering certain log lines that should trigger a new fight encounter, `onStartFight()` would reinitialize `this.currentFight` and set `.startTime`; but when `storeStartLine()` was subsequently called, it would not push the starting log line into `.logLines` because the fight already had a start time set. This was causing make/test_timeline to sometimes not have access to (and not be able to sync on) the log line that started the encounter. I'm wary about unintentional breakage, given the various different events that should (or should not) start a timeline. cc: @xiashtra and @JLGarber, would appreciate an extra set of eyes.
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