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{ | ||
// Use IntelliSense to learn about possible attributes. | ||
// Hover to view descriptions of existing attributes. | ||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 | ||
"version": "0.2.0", | ||
"configurations": [ | ||
{ | ||
"name": "cl.exe - Build and debug active file", | ||
"type": "cppvsdbg", | ||
"request": "launch", | ||
"program": "${fileDirname}\\${fileBasenameNoExtension}.exe", | ||
"args": [], | ||
"stopAtEntry": false, | ||
"cwd": "${workspaceFolder}", | ||
"environment": [], | ||
"console": "externalTerminal", | ||
"preLaunchTask": "C/C++: cl.exe build active file" | ||
} | ||
] | ||
} |
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#include "Audio.h" | ||
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void Audio_Init(snd_init_func init_func) | ||
{ | ||
} | ||
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void Audio_Open(snd_open_func open_func) | ||
{ | ||
} | ||
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void Audio_Play(snd_play_func play_func) | ||
{ | ||
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} | ||
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void Audio_Stop(snd_stop_func stop_func) | ||
{ | ||
} | ||
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void Audio_Close(snd_close_func close_func) | ||
{ | ||
} |
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#pragma once | ||
typedef void (snd_init_func)(); | ||
typedef void (snd_open_func)(const char* path); | ||
typedef void (snd_play_func)(); | ||
typedef void(snd_stop_func)(); | ||
typedef void (snd_close_func)(const char* path); | ||
typedef void (snd_change_func)(); | ||
void Audio_Init(snd_init_func init_func); | ||
void Audio_Open(snd_open_func open_func); | ||
void Audio_Play(snd_play_func play_func); | ||
void Audio_Stop(snd_stop_func stop_func); | ||
void Audio_Close(snd_close_func close_func); |
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cmake_minimum_required(VERSION 3.17) | ||
project(Client_C___Version_) | ||
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set(CMAKE_C_STANDARD 99) | ||
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include_directories(deps\\include\\lua\\ deps\\include\\sdl2\\ deps\\include\\gl\\) | ||
link_directories(C:\\Users\\admin\\Downloads\\SDL2-devel-2.0.12-mingw.tar\\SDL2-devel-2.0.12-mingw\\SDL2-2.0.12\\i686-w64-mingw32\\lib C:\\Users\\admin\\Downloads\\SDL2_net-devel-2.0.1-mingw.tar\\SDL2_net-devel-2.0.1-mingw\\SDL2_net-2.0.1\\i686-w64-mingw32\\lib C:\\Users\\admin\\CLionProjects\\glad\\cmake-build-debug C:\\Users\\admin\\CLionProjects\\Lua5.4\\cmake-build-debug) | ||
link_libraries(SDL2 SDL2_net Lua5_4 glad readline) | ||
add_definitions(-D__OLD_CODE -DDISABLE_RENDERING -DHAVE_GLAD_H) | ||
add_executable(${PROJECT_NAME} Main.c Main.h Audio.c Audio.h Client.c Client.h Client_log.c Client_log.h ClientLoader.h CuteSound.c CuteSound.h DirectSndAudio.h Entity.c Entity.h EntityCollisionTest.c EntityCollisionTest.h EntityLoader.c EntityLoader.h EntityState.c EntityState.h EntityUtils.c EntityUtils.h EntityUtilsLoader.h GameState.c GameState.h GameStateLoader.h GDIDisplay.c GDIDisplay.h GLWarpper.c GLWarpper.h INIConfig.c INIConfig.h Inventory.c Inventory.h ItemLUA.c ItemLUA.h LevelLoader.c LevelLoader.h LuaGameState.c LuaGameState.h LuaUtils.c LuaUtils.h Modloader.c Modloader.h OrgFile.h Player.c Player.h Render.h RenderDebug.c RenderDebug.h RenderEntities.c RenderEntities.h RenderUI.c RenderUI.h Script.c Script.h ScriptLoader.h SDL2_Window.c SDL2_Window.h SDLSound.c SDLSound.h SoundLoader.h test_item.c test_item.h TestLevel.c TestLevel.h UserdataTest.c UserdataTest.h Window.c Window.h WindowLoader.c WindowLoader.h SDL2_Inventory.c SDL2_Inventory.h nuklear.h clist.c clist.h cute_c2.h CommandInt.c CommandInt.h) |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | ||
<CodeBlocks_project_file> | ||
<FileVersion major="1" minor="6" /> | ||
<Project> | ||
<Option title="Client(C Version)" /> | ||
<Option pch_mode="2" /> | ||
<Option compiler="gcc" /> | ||
<Build> | ||
<Target title="Debug"> | ||
<Option output="bin/Debug/Client(C Version)" prefix_auto="1" extension_auto="1" /> | ||
<Option object_output="obj/Debug/" /> | ||
<Option type="1" /> | ||
<Option compiler="gcc" /> | ||
<Compiler> | ||
<Add option="-g" /> | ||
<Add option="-DOLD_CODE" /> | ||
<Add option="-DHAVE_GLAD_H" /> | ||
<Add option="-DDISABLE_RENDERING" /> | ||
</Compiler> | ||
</Target> | ||
<Target title="Release"> | ||
<Option output="bin/Release/Client(C Version)" prefix_auto="1" extension_auto="1" /> | ||
<Option object_output="obj/Release/" /> | ||
<Option type="1" /> | ||
<Option compiler="gcc" /> | ||
<Compiler> | ||
<Add option="-O2" /> | ||
</Compiler> | ||
<Linker> | ||
<Add option="-s" /> | ||
</Linker> | ||
</Target> | ||
</Build> | ||
<Compiler> | ||
<Add option="-Wall" /> | ||
<Add directory="deps/include/lua" /> | ||
<Add directory="deps/include/sdl2" /> | ||
<Add directory="deps/include/gl/glad" /> | ||
<Add directory="deps/include/gl" /> | ||
<Add directory="deps/include" /> | ||
</Compiler> | ||
<Linker> | ||
<Add option="-lreadline -lgdi32 -lglad -lSDL2.dll -lSDL2_net -llua5 -lsetupapi -lhid -lole32 -loleaut32 -lglew" /> | ||
<Add directory="deps/libs" /> | ||
</Linker> | ||
<Unit filename="Audio.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Audio.h" /> | ||
<Unit filename="CMakeLists.txt" /> | ||
<Unit filename="Client(C Version).cbp" /> | ||
<Unit filename="Client.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Client.h" /> | ||
<Unit filename="ClientLoader.h" /> | ||
<Unit filename="Client_log.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Client_log.h" /> | ||
<Unit filename="CommandInt.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="CommandInt.h" /> | ||
<Unit filename="Config.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Config.h" /> | ||
<Unit filename="CuteSound.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="CuteSound.h" /> | ||
<Unit filename="DirectSndAudio.h" /> | ||
<Unit filename="Entity.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Entity.h" /> | ||
<Unit filename="EntityCollisionTest.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="EntityCollisionTest.h" /> | ||
<Unit filename="EntityLoader.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="EntityLoader.h" /> | ||
<Unit filename="EntityState.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="EntityState.h" /> | ||
<Unit filename="EntityUtils.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="EntityUtils.h" /> | ||
<Unit filename="EntityUtilsLoader.h" /> | ||
<Unit filename="FastNoiseLite.h" /> | ||
<Unit filename="GDIDisplay.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="GDIDisplay.h" /> | ||
<Unit filename="GLWarpper.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="GLWarpper.h" /> | ||
<Unit filename="GameState.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="GameState.h" /> | ||
<Unit filename="GameStateLoader.h" /> | ||
<Unit filename="INIConfig.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="INIConfig.h" /> | ||
<Unit filename="Inventory.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Inventory.h" /> | ||
<Unit filename="ItemLUA.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="LevelLoader.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="LevelLoader.h" /> | ||
<Unit filename="LuaGameState.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="LuaGameState.h" /> | ||
<Unit filename="LuaUtils.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="LuaUtils.h" /> | ||
<Unit filename="Main.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Main.h" /> | ||
<Unit filename="Modloader.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Modloader.h" /> | ||
<Unit filename="Note" /> | ||
<Unit filename="OptionsDLG.cpp" /> | ||
<Unit filename="OptionsDLG.h" /> | ||
<Unit filename="OrgFile.h" /> | ||
<Unit filename="Player.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Player.h" /> | ||
<Unit filename="Render.h" /> | ||
<Unit filename="RenderDebug.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="RenderDebug.h" /> | ||
<Unit filename="RenderEntities.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="RenderEntities.h" /> | ||
<Unit filename="RenderUI.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="RenderUI.h" /> | ||
<Unit filename="SDL2_Inventory.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="SDL2_Inventory.h" /> | ||
<Unit filename="SDL2_Window.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="SDL2_Window.h" /> | ||
<Unit filename="SDLSound.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="SDLSound.h" /> | ||
<Unit filename="Script.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Script.h" /> | ||
<Unit filename="ScriptLoader.h" /> | ||
<Unit filename="SoundLoader.h" /> | ||
<Unit filename="TestLevel.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="TestLevel.h" /> | ||
<Unit filename="UIutils.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="UIutils.h" /> | ||
<Unit filename="UserdataTest.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="UserdataTest.h" /> | ||
<Unit filename="Window.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="Window.h" /> | ||
<Unit filename="WindowLoader.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="WindowLoader.h" /> | ||
<Unit filename="clist.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="clist.h" /> | ||
<Unit filename="cute_c2.h" /> | ||
<Unit filename="itemLUA.h" /> | ||
<Unit filename="nuklear.h" /> | ||
<Unit filename="scripts/Test.s" /> | ||
<Unit filename="test_item.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="test_item.h" /> | ||
<Unit filename="ui_test.c"> | ||
<Option compilerVar="CC" /> | ||
</Unit> | ||
<Unit filename="ui_test.h" /> | ||
<Unit filename="wxsmith/OptionsDLG.wxs" /> | ||
<Extensions> | ||
<wxsmith version="1"> | ||
<resources> | ||
<wxDialog wxs="wxsmith/OptionsDLG.wxs" src="OptionsDLG.cpp" hdr="OptionsDLG.h" fwddecl="0" i18n="1" name="OptionsDLG" language="CPP" /> | ||
</resources> | ||
</wxsmith> | ||
</Extensions> | ||
</Project> | ||
</CodeBlocks_project_file> |
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"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\LuaUtils.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityLoader.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Config.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\OrgFile.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\GameStateLoader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\itemLUA.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Client.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\ScriptLoader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityUtils.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\SDL2_Inventory.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\INIConfig.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\wxsmith\OptionsDLG.wxs" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\GLWarpper.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Client.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Script.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Inventory.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\scripts\Test.s" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityUtils.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Client(C Version).cbp" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Note" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Window.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\RenderEntities.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\CMakeLists.txt" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\test_item.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\GameState.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\RenderDebug.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Main.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityUtilsLoader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Config.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\SDL2_Window.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\ItemLUA.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\nuklear.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Audio.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Window.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityState.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\SDL2_Window.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\OptionsDLG.cpp" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\WindowLoader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Entity.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Client_log.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\RenderDebug.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\LuaGameState.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Entity.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\ClientLoader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\INIConfig.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\WindowLoader.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Render.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\cute_c2.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityLoader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Player.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\test_item.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Modloader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\ui_test.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\GDIDisplay.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\CuteSound.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\RenderUI.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\LevelLoader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Script.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\TestLevel.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityCollisionTest.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\SDLSound.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Main.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\ui_test.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\clist.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\FastNoiseLite.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\CommandInt.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\RenderUI.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\LevelLoader.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\GDIDisplay.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Client_log.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\SDL2_Inventory.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Inventory.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\clist.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\SoundLoader.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityState.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\DirectSndAudio.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\RenderEntities.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\LuaGameState.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\GameState.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\CuteSound.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\SDLSound.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\LuaUtils.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\TestLevel.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\EntityCollisionTest.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Audio.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Modloader.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\UserdataTest.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\Player.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\CommandInt.h" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\UserdataTest.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\GLWarpper.c" | ||
"C:\Users\admin\Downloads\CodeblocksProjects\Client(C Version)\OptionsDLG.h" |
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