public class Steve
{
public string Name { get; } = "Steve";
public string Pronouns { get; } = "He / Him";
public string Discord { get; } = "steveo.o";
public string Occupation { get; set; } = "Hobbyist programmer by night, wildlife ecologist/biologist by day";
public Dictionary<string, string> LikesDislikes { get; set; } = new ()
{
{ "Likes", "Programming, wildlife, shaders, black coffee, climbing, synthwave, nice people" },
{ "Dislikes", "Bugs in code, environmental degradation, movies with bad endings" }
};
public string Passion = "Creating works which induce a sense of creativity in others."
+ "People all too often forget to enjoy the careers or hobbies they follow."
+ "If I can somehow curb that trend then I will do everything in my power to do so.";
}public class UnityShenanigans
{
public static void Main()
{
List<UnityProject> projects = new ()
[
new UnityProject("Solar Systems")
.AddDescription(
"A realistic yet random solar system generator.",
"Based on real-world math and current scientific knowledge of the universe."),
];
}
}func _ready():
var godot_projects = [
GodotProject.new("Panic Squares").add_description(
"Originally written in C#, reworked in GDScript.",
"You control a square with a tail.",
"Collect other squares and various short-lived abilities while avoiding walls and enemies.",
"Do it all before the timer runs out or all lives are lost.")
]public class RimworldModding
{
public static void Main()
{
List<RimworldMod> mods = new ()
[
new RimworldMod("Random Chance")
.AddDescription(
"Adds many new events and or situations which occur randomly based on certain factors",
"If you ever felt like the game needed to be more difficult with complete randomness then this mod is for you!"),
new RimworldMod("Fabled Cervidae")
.AddDescription(
"Adds 4 new fantasy-based cervid (deer) species to the game.",
"Each comes with its own unique abilities and graphics.",
"I'm a biologist by trade so yeah, I made some awesome animals and there are more in the works."),
new RimworldMod("Steve's Walls")
.AddDescription(
"Introduces new powered walls with customizable glowing colors.",
"Alert walls pulse with configurable colors to warn the colony of nearby dangers."),
new RimworldMod("Fireflies 2")
.AddDescription(
"A total rewrite of my original Fireflies mod.",
"This version utilizes Unity's ParticleSystem for much better performance instead of making each firefly an actual pawn.",
"Now they are just beautiful little visual effects.",
"My proudest mod thus far."),
new RimworldMod("Bones")
.AddDescription(
"Enhances pawns by adding all 206 human bones with various fracture hediffs.",
"Birthed out of a bet in the Official Rimworld Discord server on one gloomy Friday evening. :)"),
];
}
}


