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An expandable 2D graphics application written in c++ using OpenGL. Features animation frameworks as well procedural generation of an environment to explore

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Saksham-Gupta-1024/GraphicsPlayground

 
 

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GraphicsPlayground

An expandable 2D graphics application written in c++ using OpenGL. Features animation frameworks as well procedural generation of an environment to explore. Contains a full spritesheet code to animate a state character when given spritesheet code. Procedural generation function can be twaeked to create different unique environments.

Current Features: Procedural generation of a 2d environment. Fully implemented spritesheet renderer and animator. State handler for spritesheet related objects. Fully implemented texture shaders and environment shader. Expandable code format to allow future development.

Upcoming Features: Dynamic lighting support. Lighting filter support. Objectives with pathfinding.

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An expandable 2D graphics application written in c++ using OpenGL. Features animation frameworks as well procedural generation of an environment to explore

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  • C 72.1%
  • C++ 27.9%