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SF.Jake edited this page Jan 23, 2025 · 6 revisions

Short Summary

This entire mod focus is all modifiers. Your goal is to decide what modifiers you deem necessary to better your nation against others.

Mod Features

Province Buildings

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  • Urban Center: Gives Factory Throughput (Requires More Tech to increase level)
  • Farmland Expansion: Increases Farmland Size (Great for focusing specific rgo's like silk)
  • Mine Expansion: Increases mine size (Requires More Tech to increase level)

Nation Tradition

Most or all nations will have a Tradition modifier (Ex: France)

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National Idea

1 Research Point Cost Tech that gives you bonuses

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You can choose one of the following every 10-15 years (Modifiers do not stack).

WARNING You can't get rid of the modifier once you've selected it.

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Row Completion

Every row of tech you complete will give you a bonus modifier which can be viewed under the Row Completion Tab. image

Ex: Industry Row Completion 1

When completing the highlighted Tech you will get the Industry Row Completion 1 tech unlocked. image

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Province Selector

Province selector is unlocked one month after game start and can be opened when selecting a specific province.

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Province Selector is a State and Province Modifier screen each with bonuses you can select.

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Reforms

Reforms are very different from normal mods

  • Research & Development: As your literacy goes up you can increase the R&D to get more Research Points with a tax debuff.
  • Conscription: You can move up or down for Troop XP or Mob Size.
  • Healthcare: Requires Medicine tech and can be changed via a decision.

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National Value

This is simply just Igor National values but is a set of modifiers you can "build" into