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Releases: Redot-Engine/redot-engine

Redot 4.3

25 Nov 13:42
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Release Notes for Redot 4.3

After just about a month and a half, we are ready to present Redot 4.3 stable. There are been quite a number of trials on the way to this achievement but it's finally here! Now to present some notable additions and fixes over Godot 4.3:

  • Customizable Horizon Color (#635):
    image
  • Additional input stage after physics picking (#747)
  • Maximum traversals for AStarGrid2D (#750)
  • ColorPicker RGB+RAW modes now can have overbright values (#778)
  • Optimized String::replace methods (#866)
  • Websocket no longer dropping messages for WSLPeer (#709)
  • Calculate pixel snap in canvas space instead of world space (#746)
  • Have Projection::invert work properly on orthogonal and other projections (#770)

These are only some of the most notable ones, whether specifically requested by users and associates, especially focused on by contributors, or which the ramifications themselves are rather large. Keep in mind this is not comprehensive of the impactful changes, just a highlight of what some users may be most interested in. Please keep in mind these are 4.3 focused changes, we desire to keep a semblance of stability going into Redot and compatibility switching from Godot, so do not expect for our changes to be Earth shattering compared to Godot 4.3, these vital changes were introduced especially for being small and light enough that the effect on stability be minimal.

Since Redot Release Candidate 4

Bug Fixes

Full Changelog: redot-4.3-rc.4...redot-4.3-stable

Since Godot 4.3

Enhancements & Features

  • Rebrand Godot 4.3 to Redot by @trashguy in #685
  • Replace 'Godot' with 'Redot' in Documentation by @Majoramari in #713
  • Add an additional input stage after physics picking by @Spartan322 in #747
  • Add maximum traversals to AStarGrid2D by @RadenTheFolf in #750
  • Add status_version to versioning by @Spartan322 in #753
  • Enable ColorPicker RGB+RAW modes to have overbright values by @Spartan322 in #778
  • Unify ColorPicker HSV Rectangle/Wheel draw by @Spartan322 in #781
  • Remove ColorModeOKHSL.get_shape_override by @Spartan322 in #782
  • Remove hide on ColorPicker color picking by @Spartan322 in #784
  • Fix RGB/RAW ColorMode jank sliders and spinbox by @Spartan322 in #794
  • Unify CanvasItemEditor duplicate hovering behavior by @Spartan322 in #806
  • Add support for redotengine.org template mirror automation by @Spartan322 in #847
  • Replace versions.json check with Github release check by @Spartan322 in #851
  • Rebrand Godette to Redot-chan by @trashguy in #858
  • Optimize String::replace methods by @Spartan322 in #866
  • Cherry-picks for the 4.3 branch - 1st batch by @Spartan322 in #828:
  • Merge commit godotengine/godot@33c02a5 (#842):
    • Update Vulkan SDK install script for macOS (3e6663c)
    • Sync certs with Mozilla bundle as of Oct 19, 2024 (33c02a5)
  • Merge commit godotengine/godot@711c725 (#863):
    • Revert workaround for ResourceLoader resource loading crashes due to buggy TLS (1c4849b)
    • Fix use condition_variable after free (257dd2f)
    • Properly push & pop TLS state on recursive load tasks for ResourceLoader (ece3925)
    • Enhance ResourceLoader deadlock prevention (ea28ac5)
    • Optimize ResourceLoader remap check by deferring until a non-mutex zone (8a78f5c)
    • Fix ResourceLoader edge cases in the management of user tokens (b3e46a9)
    • Overhaul unlock allowance zones for WorkerThreadPool (and friends) (c75c50e)
    • Use better error handling for possible engine bugs with ResourceLoader (fe2e862)
    • Change warning muting so it affects all levels, but locally (1fd87e8)
    • Handle another case of user tokens for ResourceLoader (98e7711)
    • Fix ResourceLoader is not verbosely printing a resource path on loading (f2d0f66)
    • Simplify ResourceLoader handling of unregistered tasks (cd32705)
    • Add thread-aware ResourceLoader resource changed mechanism (f806cfb)
    • Add last resort life-time insurance in ResourceLoader for tokens (ea651a1)
    • Fixup ResourceLoader resource changed feature (251237d)
    • Let EditorResourcePreview loads complete after exit requested (9ed06bc)
    • Report error for ResourceLoader if resource type unrecognized (a0c1744)
    • Fix deadlocks related to ClassDB queries about global classes (a5f6e49)
    • Fix animation snapping in seconds mode (178a126)
    • Avoid Windows child processes inheriting all file handles (ce608dc)

Bug Fixes

Full Changelog: godot-4.3-stable...redot-4.3-stable

Redot 4.3 Release Candidate 4

18 Nov 09:18
364a394
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Release Notes for Redot 4.3 Release Candidate 4

We're excited to announce the release of our latest version, featuring a host of enhancements and fixes. Here's what's new:

Enhancements & Features

  • Optimize String::replace methods by @Spartan322 in #866
  • Merge commit godotengine/godot@711c725 (#863):
    • Revert workaround for ResourceLoader resource loading crashes due to buggy TLS (1c4849b)
    • Fix use condition_variable after free (257dd2f)
    • Properly push & pop TLS state on recursive load tasks for ResourceLoader (ece3925)
    • Enhance ResourceLoader deadlock prevention (ea28ac5)
    • Optimize ResourceLoader remap check by deferring until a non-mutex zone (8a78f5c)
    • Fix ResourceLoader edge cases in the management of user tokens (b3e46a9)
    • Overhaul unlock allowance zones for WorkerThreadPool (and friends) (c75c50e)
    • Use better error handling for possible engine bugs with ResourceLoader (fe2e862)
    • Change warning muting so it affects all levels, but locally (1fd87e8)
    • Handle another case of user tokens for ResourceLoader (98e7711)
    • Fix ResourceLoader is not verbosely printing a resource path on loading (f2d0f66)
    • Simplify ResourceLoader handling of unregistered tasks (cd32705)
    • Add thread-aware ResourceLoader resource changed mechanism (f806cfb)
    • Add last resort life-time insurance in ResourceLoader for tokens (ea651a1)
    • Fixup ResourceLoader resource changed feature (251237d)
    • Let EditorResourcePreview loads complete after exit requested (9ed06bc)
    • Report error for ResourceLoader if resource type unrecognized (a0c1744)
    • Fix deadlocks related to ClassDB queries about global classes (a5f6e49)
    • Fix animation snapping in seconds mode (178a126)
    • Avoid Windows child processes inheriting all file handles (ce608dc)

Bug Fixes

Full Changelog: redot-4.3-rc.3...redot-4.3-rc.4

Redot 4.3 Release Candidate 3

15 Nov 18:34
71193c7
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Release Notes for Redot 4.3 Release Candidate 3

We're excited to announce the release of our latest version, featuring a host of enhancements and fixes. Here's what's new:

Bug Fixes

  • Rebrand android editor to allow play store signing by @trashguy in #849
  • Fix Redot being logged as godot in android logger by @Spartan322 in #856

Full Changelog: redot-4.3-rc.2...redot-4.3-rc.3

Redot 4.3 Release Candidate 2

12 Nov 19:37
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Release Notes for Redot 4.3 Release Candidate 2

We're excited to announce the release of our latest version, featuring a host of enhancements and fixes. Here's what's new:

Enhancements & Features

Bug Fixes

Full Changelog: redot-4.3-rc.1...redot-4.3-rc.2

Redot 4.3 Release Candidate 1

07 Nov 23:58
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Release Notes for Redot 4.3 Release Candidate 1

We're excited to announce the release of our latest version, featuring a host of enhancements and fixes. Here's what's new:

Bug Fixes

Full Changelog: redot-4.3-beta.3...redot-4.3-rc.1

Redot 4.3 Beta 3

03 Nov 05:46
9bbd803
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Redot 4.3 Beta 3 Pre-release
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Release Notes for Redot 4.3 Beta 3

We're excited to announce the release of our latest version, featuring a host of enhancements and fixes. Here's what's new:

Enhancements & Features

Bug Fixes

Full Changelog: redot-4.3-beta.2...redot-4.3-beta.3

Redot 4.3 Beta 2

31 Oct 02:53
92225b3
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Redot 4.3 Beta 2 Pre-release
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Release Notes for Redot 4.3 Beta 2
We're excited to announce the release of our latest version, featuring a host of enhancements and fixes. Here's what's new:

Enhancements & Features:

  • Rebranding: We've updated our branding across various components to reflect our new identity. This includes renaming and rebranding assets like icons and references within the software, now aligning with "Redot" instead of "Godot".

    • User Interface Improvements:
    • Editor Enhancements: Overhauled the CanvasItemEditor with improved snap line drawing, unified duplicate hovering behavior, and fixed redraw issues on key echo.
    • ColorPicker Overhaul: Added overbright color picking, fixed various UI janks, unified color mode drawing, and removed unnecessary containers for a cleaner interface.
  • Build and Versioning:

    • Updated the build system to correctly handle versioning, including status versioning for better release tracking.
  • Platform Specific Fixes:

    • Addressed issues with Linux desktop files and macOS icon handling, ensuring consistent application appearance and functionality across platforms.

Bug Fixes:

  • Fixed various minor bugs including:
  • Godot references in copyright headers and update URLs.
  • Issues with the EditorSpinSlider and ScrollBar grabbers.
  • Corrected behavior in the ColorPicker related to overbright indicators and sample resets.
  • Resolved versioning issues that were ignoring status versioning.
  • Miscellaneous fixes for macOS export plugins and temporary mono SDK references.

Special Thanks:
A big thank you to our contributors for their pull requests and fixes which have significantly improved this release. Your contributions are what make this project thrive.

Instructions for the templates:

We tried to make the process of using the templates in the editor easier this time.
Go to Editor > Manage Export Templates > Install File > Click Redot Export Templates dropdown > All Files > open either the templates.zip or mono_templates.zip file

Redot should now see all release templates when you try to add one.

We hope you enjoy this update and look forward to your feedback. Happy coding!

Redot 4.3 Beta 1

24 Oct 01:33
07f92e6
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Redot 4.3 Beta 1 Pre-release
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Bug fixes:

  • TCP bug fix to eliminate packet loss when message buffer fills up.

  • Pixel Snap calculated in canvas space instead of world space for predictable, accurate snapping.

  • Projection::invert for orthographic projection now behaves correctly.

Improvements:

  • A* Pathfinding now has an optional maximum distance to reduce the impact of an unreachable target.

  • Additional input stage after physics picking. This enables Redot to better handle cases such as clicking a unit on a map in an RTS game, or a click to move game, where input previously was handled in a troublesome order.

Known Issues: Mac builds lack logo on the icon.

Note: for the templates you have to download the export template archive and manually link the export template for your editor platform as a custom release template in the export manager. We are working on automating the export template system for future releases.