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fix: uses the exposed Redot global instead of the no longer existing Godot #200

fix: uses the exposed Redot global instead of the no longer existing Godot

fix: uses the exposed Redot global instead of the no longer existing Godot #200

Re-run triggered October 8, 2024 02:46
Status Failure
Total duration 1m 37s
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runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
1m 22s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
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🍏 iOS  /  Template (target=template_release)
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
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Matrix: 🍎 macOS / build-macos
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Matrix: 🌐 Web / web-template
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Matrix: 🏁 Windows / build-windows
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🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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📊 Static checks / Code style, file formatting, and docs
Process completed with exit code 1.