Skip to content

Add vector4 gameevent #15

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Jan 19, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
16 changes: 16 additions & 0 deletions Packages/SOGameEvents/Editor/Vector4GameEventEditor.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
using UnityEditor;
using UnityEngine;

namespace RaCoding.GameEvents
{
[CustomEditor(typeof(GameEvent<Vector4>), editorForChildClasses: true)]
public class Vector4GameEventEditor : GameEventEditor<Vector4>
{
public Object source;

protected override Vector4 GetValue()
{
return EditorGUILayout.Vector4Field("Vector4", new Vector4(1, 1, 1, 1));
}
}
}
11 changes: 11 additions & 0 deletions Packages/SOGameEvents/Editor/Vector4GameEventEditor.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
using UnityEngine;
using UnityEngine.Events;

namespace RaCoding.GameEvents
{
[System.Serializable]
public class Vector4UnityEvent : UnityEvent<Vector4> { }
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

7 changes: 7 additions & 0 deletions Packages/SOGameEvents/Runtime/Events/Vector4GameEvent.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
using UnityEngine;

namespace RaCoding.GameEvents
{
[CreateAssetMenu(fileName = "Vector4GameEvent", menuName = "RaCoding/GameEvent/Create new vector4 game event")]
public class Vector4GameEvent : GameEvent<Vector4> { }
}
11 changes: 11 additions & 0 deletions Packages/SOGameEvents/Runtime/Events/Vector4GameEvent.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
using UnityEngine;

namespace RaCoding.GameEvents
{
[AddComponentMenu("RaCoding/GameEvents/Vector4GameEventListener")]
public class Vector4ComponentGameEventListener : ComponentGameEventListener<Vector4GameEventListener, Vector4> { }
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

19 changes: 19 additions & 0 deletions Packages/SOGameEvents/Runtime/Listener/Vector4GameEventListener.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
using UnityEngine;
using UnityEngine.Events;

namespace RaCoding.GameEvents
{
[System.Serializable]
public class Vector4GameEventListener : GameEventListener<Vector4>
{
public Vector4GameEventListener() : base() { }

public Vector4GameEventListener(IRegisterListener registerListener) : base(registerListener) { }

[SerializeField] private Vector4GameEvent vector4Event;
[SerializeField] private Vector4UnityEvent vector4Response;

public override GameEvent<Vector4> Event => vector4Event;
public override UnityEvent<Vector4> Response => vector4Response;
}
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ Install with the Unity Package Manager: https://github.com/Ra-Coding/unity-scrip
- Vector2Int
- Vector3
- Vector3Int
- Vector4
- GameObject
- Transform
- Color
Expand Down