Multiple unity shaders
Bump Map:
Cube Map environment: (Left: flat shading with 0 smooth Angle Normal calculation; Mid: phong shading with default import normal ; )
Rim Lighting: one is with power, the other use if statement
Blinn phong_ specular light: (Difference between Blinn_phong and phong shading: https://learnopengl.com/Advanced-Lighting/Advanced-Lighting)
ToonRamp: easy toon effect with new lighting model
Hologram: hologram effect by combining rim lighting and transparent
Transparent(Alpha blend): easy transparent with cull off.
Outline :
Glass effect:
Plasma: (formula)https://www.bidouille.org/prog/plasma
Can be saw behind others: use two pass, one for ZWrite Off hologram, one for RampToon










