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Unity-Shader (couple of basic shaders for future review)

Multiple unity shaders

Bump Map:

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Cube Map environment: (Left: flat shading with 0 smooth Angle Normal calculation; Mid: phong shading with default import normal ; )

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Rim Lighting: one is with power, the other use if statement

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Blinn phong_ specular light: (Difference between Blinn_phong and phong shading: https://learnopengl.com/Advanced-Lighting/Advanced-Lighting)

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ToonRamp: easy toon effect with new lighting model

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Hologram: hologram effect by combining rim lighting and transparent

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Transparent(Alpha blend): easy transparent with cull off.

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Outline :

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Glass effect:

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Plasma: (formula)https://www.bidouille.org/prog/plasma

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Can be saw behind others: use two pass, one for ZWrite Off hologram, one for RampToon

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Multiple unity shaders

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