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Add "Hammer Bounzer (Anime)" #1153

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27 changes: 27 additions & 0 deletions unofficial/c511027151.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
--ヒロイック・ギフト
--Heroic Gift (anime)
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(1-tp)<=2000
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLP(1-tp)==4000 then return end
Duel.SetLP(1-tp,4000)
Duel.Draw(tp,2,REASON_EFFECT)
end
44 changes: 44 additions & 0 deletions unofficial/c511027152.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
--ハンマーラッシュ・バウンサー
--Hammer Bounzer (Anime)
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCondition(s.atkcon)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_ONFIELD,0)==0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_ONFIELD)>0
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end--Hammer Bounzer (Anime)
function c511027152.initial_effect(c)

end