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Fix "Divination of Fate" #1145

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25 changes: 13 additions & 12 deletions unofficial/c511000602.lua
Original file line number Diff line number Diff line change
Expand Up @@ -11,28 +11,29 @@ function s.initial_effect(c)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
s[0]=false
s[1]=false
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DAMAGE_STEP_END)
ge1:SetCode(EVENT_BATTLE_DESTROYED)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
aux.AddValuesReset(function()
s[0]=false
s[1]=false
end)
end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttackTarget()
if at and at:IsRelateToBattle() and not at:IsStatus(STATUS_BATTLE_DESTROYED) then
s[0]=true
s[1]=true
local tc=eg:GetFirst()
local bc=tc:GetBattleTarget()
local p1=false
local p2=false
for tc in aux.Next(eg) do
if tc:IsPreviousLocation(LOCATION_MZONE) then
if bc:IsControler(tp) and tc:IsPreviousControler(1) then p1=true end
if bc:IsControler(1-tp) and tc:IsPreviousControler(0) then p2=true end
end
end
if p1 then Duel.RegisterFlagEffect(0,id,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,id,RESET_PHASE+PHASE_END,0,1) end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return s[tp]
return Duel.GetFlagEffect(tp,id)==0 and Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
Expand Down