feat(GeoGuessr): add missing division badges and improve duel presence format - #11099
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…e format - Add Bronze I-IV, Silver IV, Gold IV, Master III-IV division badge icons - Add new Solo Duels and Team Duels game mode icons (upscaled to 512x512) - Redesign duel presence: details shows mode and division, state shows round and score - Round number incremented by 1 (post-round screen shows completed round) - Fix round extraction to handle non-breaking spaces via regex - Fix viewActivities string key typo (was viewActivity, caused undefined on /activities) - Fix isUnranked stale state reset on re-entering multiplayer - Bump version 2.2.0 to 2.3.0
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🖼️ Activity asset previewAsset inspection complete. No pixels were harmed in the making of this comment. 🤖 GeoGuessr (
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logo | https://cdn.rcd.gg/PreMiD/websites/G/GeoGuessr/assets/logo.png |
| thumbnail | https://cdn.rcd.gg/PreMiD/websites/G/GeoGuessr/assets/thumbnail.png | |
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https://i.imgur.com/AmbABKF.png |
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https://i.imgur.com/G2NuNVO.png |
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https://i.imgur.com/0xHlqrA.png |
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https://i.imgur.com/JUX1ITk.png |
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https://i.imgur.com/bLTDFXc.png |
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https://i.imgur.com/w8IDLOi.png |
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https://i.imgur.com/hwEJGGF.png |
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https://i.imgur.com/vyHUTfm.png |
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code (assets.ts) |
https://i.imgur.com/JIANvyy.png |
Beep boop — I refresh this comment on every push, so no need to scroll. 🤖
theusaf
approved these changes
Aug 11, 2026
theusaf
enabled auto-merge (squash)
August 11, 2026 22:23
skullysmods
approved these changes
Aug 12, 2026
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Description
Improves Rich Presence for Duels game modes (solo and team, ranked and unranked, old and new UI paths).
Changes:
/multiplayer/duelsand/multiplayer/teamspaths — thesmallImageKeyand division text were only set on the legacy/duels/<id>path. The new matchmaking path now reads the division header from the DOM (with a fallback to the cachedsoloDivisionwhen the header is hidden mid-game) and applies the correct rank badge for all tiers (Bronze I–IV through Master I–IV, as well as Unranked and Party).details, consuming the mode line. Now:details):<Mode> | <Division>e.g.Moving Duels | Master IVstate):Round N | <score>e.g.Round 3 | 5200 - 4800round-score_roundNumber__) and displaysRound N+1(the upcoming round). Defaults toRound 1when health bars are visible but no round element has appeared yet. Resets correctly on URL changes.Moving,No Move, etc.) is now only prepended when a game is actively in progress. Lobby and post-game states show the plainDuels/Team Duelslabel.assets.ts.metadata.jsonupdated from2.2.0→2.3.0.Acknowledgements
npm run lintScreenshots
Proof showing the creation/modification is working as expected