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Yet Another Pokey Rendering Engine (in Rust This Time)

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I think this is the 5th time (?) that I have started working on a ray-tracing rendering engine. Hopefully this time with more follow through as Rust makes things easier to get setup and running with fewer errors along the way.

This project is currently in its early stages of development. Currently, it can only ray cast with no shadows, reflections, or refraction. Here is an example of it rendering a single 3D diamond shape from an orthographic view.

test diamond

And now it can render animations: first animation

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