Skip to content

ZA Stats Reset: Add Hoopa#1237

Open
ZHDreamer wants to merge 1 commit into
PokemonAutomation:mainfrom
ZHDreamer:Hoopa-stats-reset
Open

ZA Stats Reset: Add Hoopa#1237
ZHDreamer wants to merge 1 commit into
PokemonAutomation:mainfrom
ZHDreamer:Hoopa-stats-reset

Conversation

@ZHDreamer
Copy link
Copy Markdown
Contributor

I had been waiting a long time for Hoopa reset, so I decided to implement it myself. Hope this is not offensive.

Tested on Switch OLED with PABotBase2 for ~100 rounds with 1 recoverable error and no unrecoverable error. I don't have Switch 2, so I can't test on it.

Here is some instruction to run the program:

Preparation for Hoopa:

  1. Start Side Mission 196 until the portal appears.
  2. Have a Level Boost (100+) donut ready (alternatively, Attack Power or Bug-type Move Power). Configure Donut Down Scrolls in settings so it scrolls to the correct donut.
  3. Make room on the top left slot in the box system, make sure that this is where the cursor is when opening the box system from the main menu.
  4. Select Use Plus Moves in Battle AI.
  5. Lead with a Level 100 Heracross (252+ Atk, Life Orb) with Megahorn on top slot (button X). Hoopa Unbound is 4× weak to Bug type and has low Def, so with right donut and plus move, a one-hit KO is guaranteed. The program can still execute multiple moves if needed.
  6. Start the program in game.
20260509-161125869227

@ZHDreamer ZHDreamer force-pushed the Hoopa-stats-reset branch from 2dd7359 to 7174485 Compare May 10, 2026 01:21
@ZHDreamer
Copy link
Copy Markdown
Contributor Author

Maybe we should add take a day/night skip before running the program to the instructions, since there is currently no day/night change handler. This is especially important for the Hoopa reset because of the long overworld routing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant